deadsmiley :
I have the Rift and Vive. Both are good systems with their strengths and weaknesses. As far as the headset goes, I prefer the Rift.
The game I have spent the most time in is Elite Dangerous. It is a sit down game but you are IN the freaking spaceship. Elite Dangerous combat in VR is truly incredible. It is something you have to experience first hand to appreciate.
I was going to say the same thing. If you do not have a HOTAS set up yet get one, trust me it is worth it.
VR is a technology that is still in its infancy, at least this version of it. There are a few things that need to happen to really make VR take off.
1. Wireless headsets. This is a thing, I know, but it is far too expensive to do right now with the major players.
2. Gloves instead of controllers. This is not even that difficult actually, and can be done with force feedback.
3. Better experiences need to come along.
When I first got my Rift I did so for 2 reasons. 1. I am an early adopter anyway and love new tech, 2. I played Robo-recall and it was stunning. The way you intertact with that game is fantastic (minus maybe locomotion) and the feeling of grabbing an enemy and ripping them apart while using them as a shield then throwing the parts at other enemy robots and finishing them off with dual wielded pistols was just plain RAD. Seriously, it was really incredible.
Then I finished Robo Recall and was kinda underwhelmed with the rest of what I could find. VR Chat (my son LOVES this) was cool, but after Second life it is just too limited. Onward is pretty good but it feels off since you dont have any real weapon and are just holding your arms out like you do.
Elite Dangerous in VR, with a HOTAS is what got me back into my Rift. In fact I absolutely love to hunt down pirates in my Mamba while my son flies wing in his Rift and HOTAS. The point is that I think that at the moment VR is best played with either speciality controllers, like a HOTAS, or as social games. The use of dual pistols in Robo Recall felt great though and if we had a force feedback glove for when we grabbed things it would really make a huge difference.
Also I HAD a steering wheel for project cars 2 and that was also a great VR experience, but as someone who drives in real life the disconnect was too great
Another idea is to make VR a destination thing. Laser tag arenas could be mapped into virtual space so that they look like something totally different in VR. Would need some better tech for stuff like climbing walls or something but general obstacles should be mappable no problem.