John C. Dvorak article on gaming

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"Doom 4: End of the Game Industry?"
http://www.pcmag.com/article2/0,1759,1784975,00.asp

This guy is always a good read: sometimes he's right on
the money, sometimes he's completely off his rocker. I
thought this was worth posting here because it touches on
something we've all been waiting for ever since I started
reading this group: another big crash.

To back himself up, Dvorak cites the lack of innovation and
originality in games, saying that all we get are the same old
games with new backgrounds. Interesting observation. Certainly
the bargain-bin Atari games were a sign of that in the 80s, and
today, I personally can't imagine why we need so many racing games.

Something else he said that I'm inclined to disagree with is that
what little innovation does exist today is actually just re-hashed
gimmicks from the past. On that, I'd contend that it's worth
re-visiting old ideas when technology provides new ways to use them.
The NES Power Pad wasn't a great seller, but everyone loves DDR.
The light pen is all but forgotten, but the DualScreen's stylus is
catching on.

A lot of us agree with Dvorak, and think a crash is inevitable.
Others seem to think a crash is now almost impossible, because
the industry is big enough to sustain itself, even if some companies
go under.

Just thought I'd share.

--

Aaron J. Bossig

http://www.GodsLabRat.com
http://www.dvdverdict.com
 
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"Aaron J. Bossig" <linkvb06@SpammersWillBeExecuted.ptd.net> wrote in message
news:Xns964AED02DE6CElinkvb06SpammersWill@204.186.200.105...
> "Doom 4: End of the Game Industry?"
> http://www.pcmag.com/article2/0,1759,1784975,00.asp
>
> This guy is always a good read: sometimes he's right on
> the money, sometimes he's completely off his rocker. I
> thought this was worth posting here because it touches on
> something we've all been waiting for ever since I started
> reading this group: another big crash.
>
> To back himself up, Dvorak cites the lack of innovation and
> originality in games, saying that all we get are the same old
> games with new backgrounds. Interesting observation. Certainly
> the bargain-bin Atari games were a sign of that in the 80s, and
> today, I personally can't imagine why we need so many racing games.
>
> Something else he said that I'm inclined to disagree with is that
> what little innovation does exist today is actually just re-hashed
> gimmicks from the past. On that, I'd contend that it's worth
> re-visiting old ideas when technology provides new ways to use them.
> The NES Power Pad wasn't a great seller, but everyone loves DDR.
> The light pen is all but forgotten, but the DualScreen's stylus is
> catching on.
>
> A lot of us agree with Dvorak, and think a crash is inevitable.
> Others seem to think a crash is now almost impossible, because
> the industry is big enough to sustain itself, even if some companies
> go under.
>
> Just thought I'd share.
>
> --
>
> Aaron J. Bossig
>
> http://www.GodsLabRat.com
> http://www.dvdverdict.com

It was an interesting read, but I don't agree with him. The factors which
led to the initial market crash in the early 1980's--no license control by
game console manufacturers, the ability for a small company to produce a
game quickly and on the cheap, a glut of discounted titles once the
fly-by-night companies went under, the indifference of publishers regarding
the quality of the games which they licensed (well, maybe that is still true
today!), the use of cartridges which were expensive to manufacture and not
able to adjust quickly to demand, the public perception of videogames as a
fad, etc--are not present today. Companies have come and gone, but that is
always the case. The industry continues to earn more money with each
passing year.

Claiming that the industry will die because all games fall into a handful of
genres is just like claiming that the motion picture industry will die
because every movie is either a comedy, a drama, or an action/adventure.
While we will continue to see contractions and expansions, a widespread
market crash just isn't going to happen.
 
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I haven't read the article yet, but the crash is already here for some
publishers and many developers. Look at how many have closed up, been sold,
or gotten out of the business. It won't happen the same way again because
the market is so much larger now--dollar-wise for the companies, and in the
number of game players.

Dane.

"Aaron J. Bossig" <linkvb06@SpammersWillBeExecuted.ptd.net> wrote in message
news:Xns964AED02DE6CElinkvb06SpammersWill@204.186.200.105...
> "Doom 4: End of the Game Industry?"
> http://www.pcmag.com/article2/0,1759,1784975,00.asp
>
> This guy is always a good read: sometimes he's right on
> the money, sometimes he's completely off his rocker. I
> thought this was worth posting here because it touches on
> something we've all been waiting for ever since I started
> reading this group: another big crash.
>
> To back himself up, Dvorak cites the lack of innovation and
> originality in games, saying that all we get are the same old
> games with new backgrounds. Interesting observation. Certainly
> the bargain-bin Atari games were a sign of that in the 80s, and
> today, I personally can't imagine why we need so many racing games.
>
> Something else he said that I'm inclined to disagree with is that
> what little innovation does exist today is actually just re-hashed
> gimmicks from the past. On that, I'd contend that it's worth
> re-visiting old ideas when technology provides new ways to use them.
> The NES Power Pad wasn't a great seller, but everyone loves DDR.
> The light pen is all but forgotten, but the DualScreen's stylus is
> catching on.
>
> A lot of us agree with Dvorak, and think a crash is inevitable.
> Others seem to think a crash is now almost impossible, because
> the industry is big enough to sustain itself, even if some companies
> go under.
>
> Just thought I'd share.
>
> --
>
> Aaron J. Bossig
>
> http://www.GodsLabRat.com
> http://www.dvdverdict.com
 
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In article <P_CdnTucdM3HhurfRVn-rQ@comcast.com>,
Android <androvich@NOcomcastSPAM.net> wrote:
>It was an interesting read, but I don't agree with him. The factors which
>led to the initial market crash in the early 1980's--no license control by
>game console manufacturers, the ability for a small company to produce a
>game quickly and on the cheap, a glut of discounted titles once the
>fly-by-night companies went under, the indifference of publishers regarding
>the quality of the games which they licensed (well, maybe that is still true
>today!), the use of cartridges which were expensive to manufacture and not
>able to adjust quickly to demand, the public perception of videogames as a
>fad, etc--are not present today.

Don't forget the home computers that were very console-like--they were cheap,
there were only a few models of each (which affected development a lot), they
used cartridges, and they even ran on TVs.

PCs nowadays aren't so much like consoles, and the PC games market is itself
almost crashing.
--
Ken Arromdee / arromdee_AT_rahul.net / http://www.rahul.net/arromdee

"You know, you blow up one sun and suddenly everyone expects you to walk
on water." --Samantha Carter, Stargate SG-1
 
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To follow up my on post, I just read today that Namco and Bandai are
merging. Recently, it was Sega and Sammy. Both of these mergers cited
increasing development costs, decreasing margins, and diversifying their
activities to include gaming and non-gaming elements. Back when the crash
occurred, most of the companies that caused the crash were non-gaming
companies trying to make a quick buck on the cheap. That can't happen today
with high up-front costs for development equipment, high production costs,
licensing, etc.

Dane.

"Dane L. Galden" <chigroup(at)ix.netcom.comCHANGE(at)TO@> wrote in message
news:1fEde.2914$pe3.1595@newsread3.news.atl.earthlink.net...
> I haven't read the article yet, but the crash is already here for some
> publishers and many developers. Look at how many have closed up, been
sold,
> or gotten out of the business. It won't happen the same way again because
> the market is so much larger now--dollar-wise for the companies, and in
the
> number of game players.
>
> Dane.
>
> "Aaron J. Bossig" <linkvb06@SpammersWillBeExecuted.ptd.net> wrote in
message
> news:Xns964AED02DE6CElinkvb06SpammersWill@204.186.200.105...
> > "Doom 4: End of the Game Industry?"
> > http://www.pcmag.com/article2/0,1759,1784975,00.asp
> >
> > This guy is always a good read: sometimes he's right on
> > the money, sometimes he's completely off his rocker. I
> > thought this was worth posting here because it touches on
> > something we've all been waiting for ever since I started
> > reading this group: another big crash.
> >
> > To back himself up, Dvorak cites the lack of innovation and
> > originality in games, saying that all we get are the same old
> > games with new backgrounds. Interesting observation. Certainly
> > the bargain-bin Atari games were a sign of that in the 80s, and
> > today, I personally can't imagine why we need so many racing games.
> >
> > Something else he said that I'm inclined to disagree with is that
> > what little innovation does exist today is actually just re-hashed
> > gimmicks from the past. On that, I'd contend that it's worth
> > re-visiting old ideas when technology provides new ways to use them.
> > The NES Power Pad wasn't a great seller, but everyone loves DDR.
> > The light pen is all but forgotten, but the DualScreen's stylus is
> > catching on.
> >
> > A lot of us agree with Dvorak, and think a crash is inevitable.
> > Others seem to think a crash is now almost impossible, because
> > the industry is big enough to sustain itself, even if some companies
> > go under.
> >
> > Just thought I'd share.
> >
> > --
> >
> > Aaron J. Bossig
> >
> > http://www.GodsLabRat.com
> > http://www.dvdverdict.com
>
>
 

john

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Aug 25, 2003
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0
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"Ken Arromdee" <arromdee@green.rahul.net> wrote in message
news:d577cu$22j$1@blue.rahul.net...
> In article <P_CdnTucdM3HhurfRVn-rQ@comcast.com>,
> Android <androvich@NOcomcastSPAM.net> wrote:
>>It was an interesting read, but I don't agree with him. The factors which
>>led to the initial market crash in the early 1980's--no license control by
>>game console manufacturers, the ability for a small company to produce a
>>game quickly and on the cheap, a glut of discounted titles once the
>>fly-by-night companies went under, the indifference of publishers
>>regarding
>>the quality of the games which they licensed (well, maybe that is still
>>true
>>today!), the use of cartridges which were expensive to manufacture and not
>>able to adjust quickly to demand, the public perception of videogames as a
>>fad, etc--are not present today.
>
> Don't forget the home computers that were very console-like--they were
> cheap,
> there were only a few models of each (which affected development a lot),
> they
> used cartridges, and they even ran on TVs.

More significantly, the computer games were easily copyable.

>
> PCs nowadays aren't so much like consoles, and the PC games market is
> itself
> almost crashing.
> --
> Ken Arromdee / arromdee_AT_rahul.net / http://www.rahul.net/arromdee
>
> "You know, you blow up one sun and suddenly everyone expects you to walk
> on water." --Samantha Carter, Stargate SG-1
 
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"Ken Arromdee" <arromdee@green.rahul.net> wrote in message
news:d577cu$22j$1@blue.rahul.net...

> Don't forget the home computers that were very console-like--they were
cheap,
> there were only a few models of each (which affected development a lot),
they
> used cartridges, and they even ran on TVs.
>
> PCs nowadays aren't so much like consoles, and the PC games market is
itself
> almost crashing.

That is the key point. PC's aren't consoles. The demands on system resources
get higher and higher with every iteration of FPS's. I haven't bought or
even downloaded a demo of any of the recent crop of PC games. My below $200
Xbox will run something just as amusing fine. I'm not really given a good
reason to jump to a dual-proccessor P4. The sales on PC games are likely
down due to: 1) People in the 90's buying first time PC's. 2) People in the
00's figuring out they didn't need to upgrade when really their box is good
enough to websurf and work on Word Documents, which they do 90% of the time
anyway.
Consoles will keep selling The industry has gotten too big for it ever to
disappear with three companies flush enough to keep several generations
alive. Although "crash" is the accepted term, I would qualify it more as a
temporary slump.
 
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Aaron J. Bossig wrote:
> "Doom 4: End of the Game Industry?"
> http://www.pcmag.com/article2/0,1759,1784975,00.asp

"There are four or five simple game categories and nothing really
new or different. The categories are shooters, puzzles and mazes,
adventure games, sports games, and simulations."

So: GTA, Final Fantasy, and Spyro are all in the same genre, I
gather.

"Some of today's games are ridiculously hard to play—unless gaming
is your so-called life—and so daunting to casual players that they
will quickly reject them. Who needs to devote themselves to a game
just to play it once in a while? I'll take Spider Solitaire instead."

So: Mr. Bossig is a wuss who can't handle Spyro.

--crymad
 
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ron saarna wrote:
> That is the key point. PC's aren't consoles. The demands on
> system resources get higher and higher with every iteration of
> FPS's. I haven't bought or even downloaded a demo of any of the
> recent crop of PC games. My below $200 Xbox will run something
> just as amusing fine.

Yup, I'm really enjoying Doom3 on Xbox presently. My brother is
still waiting to upgrade his videocard to play his PC copy.

> I'm not really given a good reason to jump to a dual-proccessor
> P4. The sales on PC games are likely down due to: 1) People in
> the 90's buying first time PC's. 2) People in the 00's
> figuring out they didn't need to upgrade when really their box
> is good enough to websurf and work on Word Documents, which
> they do 90% of the time anyway.

This post is brought to you by the power of a PIII 600Mhz machine,
capable not only of web and Word, but also burning CD's, Mp3 fun,
vinyl-to-digital conversions, digital picture and image editing,
FTP to my Xbox... I don't play games on my PC, so where's the need
to upgrade?

--crymad
 
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crymad <crymadSPAMBLOCK@xprt.net> wrote in news:117j4qk6bnfcn00
@corp.supernews.com:

>
>
> Aaron J. Bossig wrote:
>> "Doom 4: End of the Game Industry?"
>> http://www.pcmag.com/article2/0,1759,1784975,00.asp
>
> "There are four or five simple game categories and nothing really
> new or different. The categories are shooters, puzzles and mazes,
> adventure games, sports games, and simulations."
>
> So: GTA, Final Fantasy, and Spyro are all in the same genre, I
> gather.
>
> "Some of today's games are ridiculously hard to play—unless gaming
> is your so-called life—and so daunting to casual players that they
> will quickly reject them. Who needs to devote themselves to a game
> just to play it once in a while? I'll take Spider Solitaire instead."
>
> So: Mr. Bossig is a wuss who can't handle Spyro.

Um, I didn't write the article.


--

Aaron J. Bossig

http://www.GodsLabRat.com
http://www.dvdverdict.com
 
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Aaron J. Bossig wrote:
> crymad <crymadSPAMBLOCK@xprt.net> wrote in news:117j4qk6bnfcn00
> @corp.supernews.com:
>
>> Aaron J. Bossig wrote:
>>
>>> "Doom 4: End of the Game Industry?"
>>> http://www.pcmag.com/article2/0,1759,1784975,00.asp
>>
>> "There are four or five simple game categories and nothing
>> really new or different. The categories are shooters,
>> puzzles and mazes, adventure games, sports games, and
>> simulations."
>>
>> So: GTA, Final Fantasy, and Spyro are all in the same genre,
>> I gather.
>>
>> "Some of today's games are ridiculously hard to play—unless
>> gaming is your so-called life—and so daunting to casual
>> players that they will quickly reject them. Who needs to
>> devote themselves to a game just to play it once in a while?
>> I'll take Spider Solitaire instead."
>>
>> So: Mr. Bossig is a wuss who can't handle Spyro.
>
> Um, I didn't write the article.

Oh my, I'm so very sorry.

Attention: Mr. Bossig is NOT a wuss. I repeat, NOT a wuss.

Mr. Dvorak, however, is a both wuss and an impostor.

--crymad
 
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"crymad" <crymadSPAMBLOCK@xprt.net> wrote in message
news:117j5t4nhtah267@corp.supernews.com...
>
>
> ron saarna wrote:

> > I'm not really given a good reason to jump to a dual-proccessor
> > P4. The sales on PC games are likely down due to: 1) People in
> > the 90's buying first time PC's. 2) People in the 00's
> > figuring out they didn't need to upgrade when really their box
> > is good enough to websurf and work on Word Documents, which
> > they do 90% of the time anyway.
>
> This post is brought to you by the power of a PIII 600Mhz machine,
> capable not only of web and Word, but also burning CD's, Mp3 fun,
> vinyl-to-digital conversions, digital picture and image editing,
> FTP to my Xbox... I don't play games on my PC, so where's the need
> to upgrade?

You've got 100 more Mhz than me, and I get along just fine too. The only
thing I have done even close to an "upgrade" is add a router, more USB
ports, and a larger hard drive (8 Gigs wasn't cutting it anymore). Nothing
game related (except for more disk space) and that is arguably a console
upgrade for my Xbox. Oops, forgot the DVD burner...
But certainly nothing related to the processor or graphics card.
 
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ron saarna wrote:
> "crymad" <crymadSPAMBLOCK@xprt.net> wrote in message
> news:117j5t4nhtah267@corp.supernews.com...
>> This post is brought to you by the power of a PIII 600Mhz
>> machine, capable not only of web and Word, but also burning
>> CD's, Mp3 fun, vinyl-to-digital conversions, digital picture
>> and image editing, FTP to my Xbox... I don't play games on my
>> PC, so where's the need to upgrade?
>
>
> You've got 100 more Mhz than me, and I get along just fine too.
> The only thing I have done even close to an "upgrade" is add a
> router, more USB ports, and a larger hard drive (8 Gigs wasn't
> cutting it anymore). Nothing game related (except for more
> disk space) and that is arguably a console upgrade for my Xbox.
> Oops, forgot the DVD burner... But certainly nothing related
> to the processor or graphics card.

Yes, I slapped in a USB 2 card as well. As for hard drive space,
my 8Gb C: drive is still in there, augmented by an external 80Gb
for storage. Oh, you know the stock Xbox hard drive? That's
in there too, now my D: drive! All 7.5Gb! My Xbox got the real
upgrade of a 120Gb drive.

--crymad
 
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In article <117j5t4nhtah267@corp.supernews.com>,
crymad <crymadSPAMBLOCK@xprt.net> wrote:

> This post is brought to you by the power of a PIII 600Mhz machine,
> capable not only of web and Word, but also burning CD's, Mp3 fun,
> vinyl-to-digital conversions, digital picture and image editing,
> FTP to my Xbox... I don't play games on my PC, so where's the need
> to upgrade?

I'm in a similar situation. I am on a vintage Beige G3 at 350 Mhtz. I
can play iTunes, Quicktime at 30 FPS (only full screen .mov's don't play
right). The only thing I am running into is I find I cannot do video
DVD burning, so I am now looking to jump to a B&W G3 and upgrade to a 1G
G4 cpu to get around this limitation. I just can't justify the expense
of going with a new machine.

As to games, I can play MAME and over 700 roms on my curent machine, so
I am content. I don't feel any draw to PC games. I like game I can sit
down to for a few minutes a couple times a week like a Spyro or Mario
Sunshine. any game that demands continued focaus for many hours loses
me as I don't have the time to devote to it.

jt
 
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In article <117j7ke1tug8e9e@corp.supernews.com>,
crymad <crymadSPAMBLOCK@xprt.net> wrote:

> Mr. Dvorak, however, is a both wuss and an impostor.

I fail to see how he is an impostor. He is not impersonating anyone or
anything, but rather is a long time respected pundit of all things
computer. He is a early name of respect in the Macintosh world, but has
established himself in the PC/DOS/Windows world with greater success.
Read some of the linked articles at the end of the article this thread
is discussing and you will see he is a well thought writer.

I have to agree with some of his thoughts on the gaming industry.
Today, so many games are first person shooters with FMV stories to tie
them together that just don't hold my interest, or RPGs that require
wandering various fields and maps looking for monsters to fight in
fancifully graphic dice throw manners pioneered by the great Dungeons
and Dragons. To be certain, there are still plenty of games that are of
a more immediate, graphical nature such as a Spyro or Crash Bandicoot,
but then there are also the Sports games which are annual rehashes with
the then current rosters before injuries and trades change things around
again. Or perhaps you like the fighter games where you have to discover
and memorize the button press and joystick moves that make a character
do a really funky punch, throw and/or kick combination. For a casual
gamer, this is not fun because in trying to discover things, the
experienced opponent or computer has already wreaked havoc against the
player.

As to the business models that lead to the previous gaming crash, I
don't see things reacting so harshly. Video games today are an embraced
facet of pop culture, and although things have pared down, I don't see
the market fully collapsing in the foreseeable future.

Mr. Dvorak sites the forthcoming ps /// and XB Jr. and an unnamed future
Nintendo console, and asks how long the public will put up with this?
My response is that the public in general goes for newer as better, and
will buy the newer machines as they become available just as they buy
the tomato soup with the photoshop enhanced label and leave the leave
the corel drawn label even though the only difference in the two is the
artwork on the label. The image makes it better, regardless whether the
quality is identical or perhaps even inferior.

jt
 
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jt august wrote:
> As to games, I can play MAME and over 700 roms on my curent
> machine, so I am content. I don't feel any draw to PC games. I
> like game I can sit down to for a few minutes a couple times a
> week like a Spyro or Mario Sunshine. any game that demands
> continued focus for many hours loses me as I don't have the
> time to devote to it.

PC games have no attraction to me either, but my current fixation
on Xbox is Doom3. Strangely, the Half-Life meets Silent Hill
gameplay turns out to be perfect for taking in small spurts. The
reason is that Doom3 is just simply too exhausting to play for any
extended period. The concentration required and the tension the
game forces upon you just wipes me out after about 90 minutes.
But I opted to play on Hard my first go, because lately games have
felt just too much like kid's play on Normal.

Speaking of which, the game I was playing just prior to Doom3 was
the latest Spyro, Hero's Tale. While it didn't quite measure up
to the Spyro's on PSX, it was still good fun.

--crymad