The reason why the Apple App Store is "better" and works over better devices is because one is a phone, one is the phone without the phone part and 3g and the other is the phone w/o the phone part and the size of a book. There is no variety/competition so... Derp. You make it for the iOS and it'll work on all the devices.... until they make it better and keep some of the previous devices incapable of playing the new games you make for it (i.e. 3gs plays some newer games that the 2nd gen itouch couldn't. And yes i know we're up to 4th gen on stuff, just saying.) now i have an iPad and iTouch 2nd gen and I like them but my Epic 4g is awesome.
I do agree though, there is a LOT of garbage to go through on the Android Market to find anything decent, just like when I had my Palm Pre. Now I'm glad that there is less restrictions on the Market but.... I don't know. It does in a way degrade the quality of apps and ability to find anything decent too. An yes having multiple different hardware configs makes things hard to let it ALL be compatible. I don't know, i think they're just being lazy or something lol.
Windows Phone 7 also lacks in non-gaming features, so there's no point gaming if you can't do anything else on the phone.
Also, real-time multi-player games cannot exist on Windows Phone 7, due to its missing features. Games take forever to load, and lack of proper multitasking makes this wait time unbearable (because you can't do anything else). They lose your place when you switch to and from any other app.
Apple may have uniform updates (iOS 4.1, 4.2, etc) for all their iPhone models but the content and gaming experience that each the model possesses is no more uniform than android based phones (iPhone 3G or earlier lack Game Center, built-in video support- the hardware is capable of doing so, etc). Being an iPhone 3G owner, despite Apple's attempt to keep my iPhone iOS current, my user experience continues to decline. My once blazing fast phone crawls.
Shinji Hirano discussed Konami's recent shift in strategy aimed to create simple games that can be played on mobile devices and websites for free.
Hmm, is he serious at the end when he says free? Apple and free never go hand in hand. Apple has been battling flash for years so people don't play free games on websites!
The gaming experience maybe more consistent on the iOS platform, but they've only released 4 models and only 2 are even viable for gaming. Gaming enthusiasts want the best of the best, and want to use their electronics to their full potential. New iPhone models come out ever June and are always holding back their software despite the available hardware; new android phones come out every month and continue to offer something new!
I don't know how you find apps on iTunes' AppStore, but I typically don't bother searching the Android market for junk. I read reviews, check for new releases, etc from various sources (web sites, rss feeds, etc) to find stuff. If I REALLY have to search for something, I use AppBrain which has tons of search parameters.
But, you know, if all Konami is going to release is new versions of 29+ year old games like Frogger, I really don't care what they have to say.
Japanese developers are so far behind already it does not matter what they think anymore. Konami stuck in 1998 since 1998.
All Windows Phone needs is a killer game that is also playable against people on a 360. I like the idea of being able to join a CoD multiplayer match as a eye in the sky commander, and be able to point out enemy positions, rain down artillery, and give orders to players on the 360. Allowing you to play with your friends when your away from home, and help out; and also making someone having the phone version a huge bonus to your side.
"Without the App Store, stupid and lazy consumer sheep won't be able to easily give us their money for our overpriced, superficial casual games!"
Oh Konami, what happened...Android marketplace works perfectly well as it is once you get your apps properly targeted to devices, but how's about releasing a Konami Games app which patches the user into a tightly-controlled demo and purchase area for your games?