Man Fined $1.5M for Leaked Mario Game Upload

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There are 3 types of pirates:

1. Those who pirate and then decide they like it and then buy it.
2. Those who pirate for fun or lack of funds and would have never bought the game anyway.
3. Those who pirate for the game and would have actually bought it.

If you take that into consideration, the companies bottom line is not hit very hard. They should focus on more productive things. Copyright laws are too powerful.
 
[citation][nom]VampyrByte[/nom]Piracy only costs the owners money if the said pirate would have gone out and bought the game instead. It's wrong to say it "costs developers money" it costs them a sum total of £0. They simply Don't make as much money as they would have based on the presumption all pirates are sat on mounds of glorious cash and are just pirating to spite the big cat. This is not Cost. This is a Lack of revenue and that is completly diffrent.Piracy can also not be considerd Theft, in any way. Take my analogy here.If i stole your DVD, you would no longer have it, and i would!If i copied your DVD, you would have your DVD, and i would have a copy of it.Piracy is the later. The only person who had to actually PAY (ie, "cost"), was me for the DVD-R to copy to.Developers and Publishers need to quit their moaning about piracy, and compete with it instead.[/citation]
You don't know what you're talking about. When you pirate a game and thousands of people download that game, then the potential money Nintendo could have made from those thousands of people is gone. Nintendo counts on those people to buy games, and if they don't, it's lost revenue. Stop defending piracy, you moron.
 
"Piracy can also not be considerd Theft, in any way."

Would be more interesting if you could find any legal system in the world that is currently supporting that premise.

With your analogy, I should be able to use your car while you sleep or live in your house while you are at work since it don't have to pay extra money for me to do it.

If you copy my work for your own use or profit and do not reimburse me for my outlay in time, effort and expense, you are a thief. Does not really matter if you would have paid me or not. It does not make a bit of difference. You are using what is mine without reimbursement. You don't work for free and you should not expect me to.
 
VampyrByte is dead wrong.
If what he says is true, when Nintendo makes a game we should all pirate it. Then Nintendo won't lose money and neither will we.

The truth is, pirates do have money. Maybe not to buy the hundred games they pirate a year but they have money to buy say two of those. If it was impossible to pirate they would carefully consider and buy those two games.
And guess what? Developers that made good games would make more money.
 
[citation][nom]VampIsCool[/nom]If you take that into consideration, the companies bottom line is not hit very hard. They should focus on more productive things. Copyright laws are too powerful.[/citation]

So it is okay to steal as long as you feel it does not cost the victim much.

Wow.
 
[citation][nom]VampyrByte[/nom]Piracy only costs the owners money if the said pirate would have gone out and bought the game instead. It's wrong to say it "costs developers money" it costs them a sum total of £0. They simply Don't make as much money as they would have based on the presumption all pirates are sat on mounds of glorious cash and are just pirating to spite the big cat. This is not Cost. This is a Lack of revenue and that is completly diffrent.Piracy can also not be considerd Theft, in any way. Take my analogy here.If i stole your DVD, you would no longer have it, and i would!If i copied your DVD, you would have your DVD, and i would have a copy of it.Piracy is the later. The only person who had to actually PAY (ie, "cost"), was me for the DVD-R to copy to.Developers and Publishers need to quit their moaning about piracy, and compete with it instead.[/citation]

With all due respect, your analogy is a load of shit. If I went to a shop, I wouldn't steal a DVD (new or pre-owned) based on the fact that "I wouldn't buy it anyway". Yes, the DVD cost a few cents to produce, but the principal is damn-near the same. All your analogy does is try to excuse people who take things illegal because the price doesn't suit their own tight-ass opinion of what's fair, despite how many hundreds of creative people put years of their lives into the title at great expense to the studio.
 
[citation][nom]leafman420[/nom]If you over charge for a product you made, could that be theft????[/citation]

Nope. A product is worth what the market will pay for it.
 
Perhaps instead of releasing second rate games and tons and tons of DLC, charging us for 15 year old games, and charging us even more for a high res texture pack of a really old game.

Charging random people with huge fines they will never pay off and will most likely just default on anyway is futile. Companies like nintendo should be producing games people WANT to pay for. Rather than games they paid for on the NES 20 years ago.
 
[citation][nom]djackson_dba[/nom]Nope. A product is worth what the market will pay for it.[/citation]

And the market is pirating it. Obviously it isnt worth the £40 or whatever.
 
[citation][nom]VampIsCool[/nom]There are 3 types of pirates:1. Those who pirate and then decide they like it and then buy it.2. Those who pirate for fun or lack of funds and would have never bought the game anyway.3. Those who pirate for the game and would have actually bought it.If you take that into consideration, the companies bottom line is not hit very hard. They should focus on more productive things. Copyright laws are too powerful.[/citation]
I'm a mix of all three. =D
I've pirated games I'd never waste $60. I've pirated games and then gone and bought them. I've also pirated games just because I didn't have $60 on hand. I support the developers of good games however, and if I feel it's worth it, they will get my money.
Had to give access to his email accounts? WTF? I'd tell them to shove it were the sun don't shine.
 
[citation][nom]VampyrByte[/nom]And the market is pirating it. Obviously it isnt worth the £40 or whatever.[/citation]

No. Obviously if it were not worth anything, folks would not bother stealing it. Last I checked, theft was not used as a market indicator for anything.
 
[citation][nom]VampyrByte[/nom]Perhaps instead of releasing second rate games and tons and tons of DLC, charging us for 15 year old games, and charging us even more for a high res texture pack of a really old game.Charging random people with huge fines they will never pay off and will most likely just default on anyway is futile. Companies like nintendo should be producing games people WANT to pay for. Rather than games they paid for on the NES 20 years ago.[/citation]

The way to do this is to not purchase software that does not make your standard. The market that determines whether something is successful is the market that purchase products and not how much it is stolen.
 
[citation][nom]djackson_dba[/nom]No. Obviously if it were not worth anything, folks would not bother stealing it. Last I checked, theft was not used as a market indicator for anything.[/citation]

Based on your ideolgy, if a product is worth the money then people will pay for it. Now lets presume you have 2 choices:

Buy the game for £40, or Pirate the game for £0.

Now say it isnt worth £40. I have no choice to say "Hey but i only think its worth £15", hand over £15 and walk away with my shiny new game. No, i only have those 2 choices. The game isnt worth £40, for whatever reason, so I am left with only one choice. Rip it off thepiratebay.
While Theft is not a very good market indicator (because you cant really measure conventional theft, for many reasons, in that way can you?) This actually is a great market indicator.
Piracy shows games are too expensive. Yes some of us will only pirate games, but most of us will chooseto BUY games when we can afford to, and on games we really want.
If you think the entire human race will just run in and rip you off all the time, take a look outside. People do BUY things from shops, but when they dont think its worth their money or time, they walk away, or pirate it in the case of Digital Media.
 
This is the where the big line in the sand cannot be clearly defined. One side of the fence believes that ALL persons who dl'd an illegal copy of a game would otherwise have bought it at the CURRENT MARKET VALUE which simply is not the case. Most who would dl illegal content don't value it at the current market value, they see it at a greatly reduced value and may NEVER have bought it, but would instead go for a long walk or one of a million other activities that also do not cost any money to do.

I am not defending piracy, I am just saying that the amount of loss is grossly inflated in favor of the plaintiff. The only true way to say that, yes, the lost revenue is EXACTLY of some magnitude is to interview a statistically sound sample size of the illegal dl'ers and ask them point blank, would they have paid current retail price for this software, or would they have waitied for the price to come down to 1/2 price, or clearance, etc. Would they have never paid for it b/c it is not of significant value to them?

It just makes no sense for both sides to get all heated about this. The guy stole, he got busted, and now he can file bankruptcy (or whatever). Sux to be him.
 
VampyrByte, you sir are a shining beacon of why the PC gaming industry is crashing.

Do you know how I know that pirates have money to buy titles? They have the hardware to run those titles. That came from somewhere it wasn't free.

Now I'm saying that rather than steal, pirates should be saving their money and paying for their two games a year or whatever. Instead they excuse their piracy (as you do) and spend the cash that should have gone to hard working developers on other things.
 
Hmm, this is a Console game I imagine. It's not like it is a PC game where anybody could just download it and play. You need to copy it to disc and then have a modified Wii to play it. Anyone who has already modified their Wii is probably not going to buy games anyway.
http://yayforapathy.blogspot.com/
 
Rhino13. I buy the PC games i like. I am one who may pirate a game first (or download a legal demo) to get a taste of a game. Most of the time it is the multiplayer experience that i buy a game for.
Essentially it boils down to the fact that i buy games i enjoy. There is a contrinuing trend that these come from certain developers.
Those devleopers that continually churn out the same old crap month after month (EA, anyone) can rot in hell for all i care.
 
[citation][nom]rantoc[/nom]Kinda curious, how many posters here work for RIAA or similar trying to sway the masses ?[/citation]
I am a developer and my livelyhood (the ability to feed and house my family) is dependant on software sales.
 
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