Microsoft Does Want Core Games, FPS for Kinect

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sidran32

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This sounds promising. Hopefully we'll see some good and fun titles for us gamers who are more into the "hard core" type of fare.
 

bangtime

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for fps, all you need is a wireless gun controller and the kinect to read lateral movements. what's so hard about that?
 

sidran32

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I'm thinking that with the Kinect, for an FPS, you can have:
A custom gun controller/prop for aim and shooting, as well as movement.
Kinect registering lateral movement for head tracking, small lateral movements, and leaning around corners and obstacles, as well as crouch and other things like that
Kinect registering hand signals so you can actually signal your team as opposed to selecting actions with the d-pad or something.

Basically, there's a ton of potential here, even for FPS. Anything you can do in real life, you could pick up with Kinect. There's no limitations to props or custom controllers to use. And it can tell what you are doing in 3D space, so there's no preset motions or anything like that, that it has to pick up.

The possibilities are literally limitless. I hope developers realize this rather than "playing it safe" with Wii-like or even Move-like functionality.
 

sidran32

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[citation][nom]zaznet[/nom]Only one user is a Live Gold account on my Xbox. If the other players all need Gold to participate in Kinect games in my living room then that would stop me from getting Kinect as I'd never be able to play with just my friends or I'd have 2-3 generic player gold accounts on my Xbox and paying twice as much for the Live Gold features.[/citation]
Since when have you required everyone to have XBox Live Gold to play local multiplayer games? Halo 3 even let you have other people sign on as "guest" with you when online. That would be a stupid limitation.
 

Regulas

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"Looks like Microsoft is aiming towards the casual gamers first."
Typical MS, now they are going to try and copy, move into the world of Wii. MS, you suck.
 

xerroz

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[citation][nom]regulas[/nom]"Looks like Microsoft is aiming towards the casual gamers first."Typical MS, now they are going to try and copy, move into the world of Wii. MS, you suck.[/citation]
They already did, both Micro$oft and $ony are jumping on the Nintendo bandwagon. Sony with the Move and casual games like little big planet, ModNation Racers, etc. Micro$oft with their casual kinect games
 

m-manla

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[citation][nom]Vorador2[/nom]Anybody remembers that video where Sony's Kevin Butler did Pew Pew Pew with his hands.Yeah.[/citation]

OMG Kevin Butler is funny. That was soo true though. That is why I will give the PS Move the advantage for the core gamers. Because it uses the PS Eye in conjunction with the Move controller for the games, giving you everything the Kinect can give you and more what the Wiimote can do functional wise.
 

Maxor127

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Never going to happen. If they wanted to see FPS, they should've built a better motion control system.

And awesome Star Wars game? The consensus seems to be that that game looked horrible.
 

dogofwars

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The could have the Kinect Casual Gamer and Kinect Core Gamer Edition. One with the chip and one without the chip that would offload some process on the XBOX. You could actually upgrade the chip later on if needed. I think it would be a wise approach like having an expansion slot for additional processing.
 
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if nintedo (nes) had a pistol controller to shoot ducks, why cant this last generation of consoles get gun-like controllers to play wii, move, and kinect? technology advances but they keep the good things out of their plans
 
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What we need is a rifle controller combined with Kinect. On the rifle there would only be a small joystick to move the player forward, back, left and right. The rest would be picked up by Kinect. This how awesome that would be...take cover, aim, melee, fire, all done with body movements and holding something that feels like a gun (no ridicolous bang bang movements done with your hands). I would buy this immediately.
 
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How about more strategy game support, in a piece of hardware like this you could easily control groups of units and build bases and stuff like that by way of hand signals or a special HUD/GUI. They could easily pull that off, Im not so sure on FPS but TPS (3rd Person Shooter) It wouldnt be that hard. Think back to the movie 'Gamer' Something arena based like that would definately take the bait IF it were designed correctly.
 
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I wouldn't mind seeing an ability to scan in your own gun, be it airsoft, BB, plastic toy, water gun, or real. Then use that in a FPS. Also scanning in your own face and pasting it to a model for the game. Maybe adding virtual scars, tatoos, or haircut. Also, I hate to say it, walking or running in an FPS should at least be an option to turn on or off. Imagine the exercise people will get with all the running around they do in those things. Add to that, crouching, going prone, or walking while crouched down. People will be whipped into shape in no time. Plus they are given a better immersion into the game, which is the aim in the first place. Running in place may seem goofy, but once someone is immersed into the game, they will do 20 minutes of exercise that will feel like 5. Plus more motivated to push themselves further. With all of that processing being done though, I don't know if they could sqeeze multiplay just yet, maybe down the road.
 
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