Microsoft Dropping HD Lock for Xbox 360?

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They only just discovered that 720p displays often have native resolutions of 1366x768? I've been using that res with my TV since I got it a few years ago. What they don't tell you, though, is that you can only use 1360x768. 1366 results in an 'out of range' message. In all honesty, though, you're really not going to notice much difference between 768p and 720p unless you are viewing text or icons.
 
LOL you guys are idoits PS3 can output true 1080P resolation however most games dont as they are ported from xbox and this ends them up being even lower sometimes than there x box counterpart. Xbox can only upsacle to 1080P so theres a diffrent PS3 can run Native 1080p but its not done (YET) very often. interms of upscaleing both Ps3 and xbox can also do this however Xbox can upscale better.
 
1080p on the Xbox360 and the PS3, simply doesn't work that well because of the hardware. Just look at the age of these things. The video rendering components of these things are 3 generations old (Xenos). Even in their generation they were a step down from the top tier PC counterparts.

Consider how an HD4870 struggles with Crysis at 1080p (cranked up), and that chip has 10x as many transistors, has triple the rendering pipelines and 16x as many shaders. The little Xenos is a great chip but it can't be expected to play modern titles at 1080p. The RSX on the PS3 isn't much better (NV47).

Yet they play tons of brand new games and for the most part they play them well. 720p ensures fluid gameplay which is far more important than increased resolution. Considering the limited memory, and antiquated technology, these consoles work really, really, well. Bottom line 720p looks great, 1080p is not worth losing frames over.
 
[citation][nom]mygodthecatisdead[/nom]LOL you guys are idoits PS3 can output true 1080P resolation however most games dont as they are ported from xbox.[/citation]

WTF? You are seriously saying that a game is released for the Xbox then someone ports it for use on the PS3?

By the way, up till recently I had a 5 year old PC that ran games on a 19" TFT, resolution 1440 x 900, pushing 60+ FPS. Does that mean that the old PC was better than the Xbox for res and FPS?

I think so!!!
 
Funny....but when I compare certain games for both systems Xbox 360 tends to have more games at 1080p then PS3...case in point Smackdown vs Raw 2009 and Lengends of Wrestlemania both scale 1080p on my Samsung 46in but same game for PS3 only do 720p....weird huh?? Also if you look at same games boxes in the back, 360 version shows 1080p and PS3 720p. For the record I enjoy all my systems and I am not a fanboy.
 
Why would PC gamers always bring the stupid, bloated, unoptimized Crysis to console topics? Even Crytek openly admitted that Crysis engine was so unoptimized that they are going to change it and make the engine much better so that consoles can run it too.

As for ps3 and 360... 360 upscales games internally to 1080p for some games. PS3 has some exclusive games rendered at 1080p. There's no disputes about this.

But if you have a 1080P tv, no matter what, games are upscaled by the TV to 1080P. Heck, if you have a great receiver, the receiver will do it for you. Is this so freaking hard to understand?
 
Why should I play at the diminished resolution of 1080P (1920 x 1080) on my PC when I can and do play my games (Fallout 3 right now) at 1920 x 1200.
The PS3 does upscale DVD movies to 1080P, at least my old one does, don't know about the new models.
 
The PS3 has an old videocard is pretty similar to a X1800XT 256MB. Pretend you have a PC with that videocard, 1GB of RAM (the PS3 only has about 256MB of system RAM), and a 2 year old Core2 CPU (don't try to argue the cell processor is faster, because nobody programs for it correctly). Now, with those complete CRAP specs, try to run modern games at 1080p.

The Xbox 360's videocard is similar to a 7900 GT 512MB, with a key difference being twice the memory on the card. So, while its an old videocard poor suited to run 1080p with AA enabled, it can handle the higher resolution much more easily than the PS3.

I've been saying this since the PS3 launch. The PS3 was not thought out very well on specifications, and overall is a weaker machine than the 360 when it comes to gaming potential. Both consoles suck compared to gaming LAPTOPS at this point, so saying that the PC makes them look like cheap toys is fairly obvious.
 
[citation][nom]Zoonie[/nom]Here I was, thinking MS actually would let us use our own 2.5" HD's.. Damn it.[/citation]
This is exactly my though while clicking on the link............
Oh well, hopefully a firmware release will come out sometime to allow this.
 
[citation][nom]fulle[/nom]The PS3 has an old videocard is pretty similar to a X1800XT 256MB. Pretend you have a PC with that videocard, 1GB of RAM (the PS3 only has about 256MB of system RAM), and a 2 year old Core2 CPU (don't try to argue the cell processor is faster, because nobody programs for it correctly). Now, with those complete CRAP specs, try to run modern games at 1080p.The Xbox 360's videocard is similar to a 7900 GT 512MB, with a key difference being twice the memory on the card. So, while its an old videocard poor suited to run 1080p with AA enabled, it can handle the higher resolution much more easily than the PS3.I've been saying this since the PS3 launch. The PS3 was not thought out very well on specifications, and overall is a weaker machine than the 360 when it comes to gaming potential. Both consoles suck compared to gaming LAPTOPS at this point, so saying that the PC makes them look like cheap toys is fairly obvious.[/citation]
You've got your video cards backwards.
XBOX 360 = ATI Radeon X1800XL
PS3 = Nvidia Geforce 7800GTX/7900GT

Also, the RAM in these consoles are not the same run-of-the-mill RAM in your computer. Much higher-end technology in use.
 
[citation][nom]fulle[/nom]The PS3 has an old videocard is pretty similar to a X1800XT 256MB. Pretend you have a PC with that videocard, 1GB of RAM (the PS3 only has about 256MB of system RAM), and a 2 year old Core2 CPU (don't try to argue the cell processor is faster, because nobody programs for it correctly). Now, with those complete CRAP specs, try to run modern games at 1080p.The Xbox 360's videocard is similar to a 7900 GT 512MB, with a key difference being twice the memory on the card. So, while its an old videocard poor suited to run 1080p with AA enabled, it can handle the higher resolution much more easily than the PS3.I've been saying this since the PS3 launch. The PS3 was not thought out very well on specifications, and overall is a weaker machine than the 360 when it comes to gaming potential. Both consoles suck compared to gaming LAPTOPS at this point, so saying that the PC makes them look like cheap toys is fairly obvious.[/citation]


Don't you have it backwards? I'm pretty sure the 360's graphics chip is a precursor to ATI's X2000 series (unified shaders, etc) and the PS3's chip is produced by Nvidia... At least, that's the story I read when I was paying attention back in '05.
 
If you don't beleive the comments above mentioning than the PS3 games are not all native 1080p then do yourself a favor.

1. Go to google and do some research, include words like, 'native resolution', 'games', 'PS3' (or '360') and watch in horror as you realize probably 90% of the games on the market aren't 1080p.

Then you'll realize that 75% of those 90% aren't even full 720p yet.

Upscaling allows both Sony and MS to claim an HD gaming experience when in actual fact most of the games wouldn't even pass current HD standards which requires at a minimum 1280x720p.
 
Found a website which has a list of 1080p PS3 and 360 games.
According to them:
At the time when the article was posted:
PS3 has 26 "Native 1080p games available for the Playstation 3"

Xbox360: "Native 1080p games available for the Xbox 360 include the following 6 titles.... Box advertised 1080p games available for the Xbox 360 include the following 35 total titles. ... The titles below show 1080p on the back of the game boxes but have not been confirmed by third party sources as being native 1080p."

However there is a confusing part on Xbox360 side:

"- All titles have been checked as being 1080p compatible firsthand by the back of the game box and/or by owning/playing the game at 1080p resolution. Unlike what is happening on the Xbox 360 game boxes, Sony doesn’t advertise 1080p on the back of game boxes unless it is a truly native 1080p title. ... The Xbox 360 list of games advertised on game boxes is longer, but there are a small few number of native 1080p titles on the Xbox 360."

Information surce: http://www.makeyougohmm.com/xbox360-1080p-games/

Though the reliability of the information source (www.makeyougohmm.com) is not unknown, if their information is correct appearently there are quite a few so call 1080p Xob360 games may not actually being native 1080p games.
 
If you are concerned about how games are looking on your TV sets you need to understand the nature of modern day game 3D engine.
Simplifying the facts, we can say that are two kinds of 3D objects (usually there is a mix of both) one that are represented by mapping 2D textures on the polygons and this can be either offset/parallax mapping or bump mapping. The second categories of objects are handled by shaders from the GPU. The shaders will give us shadows, fire effects, enhanced lightning effects, HDR and many more.
Comparing the specs of the two consoles, we can say that PS3 has more raw power, this means that there is a better texture resolution (this means less blurry images when you are looking at an object up-close), you can have more 3D object simultaneous on the screen, you have a increased view depth and an enhanced, more precise collision detection.
Again, just looking at the specs, Xbox is having a more powerful shading GPU that will produce some nicer effects.
It's difficult to say which one is better, when I worked for UBI Soft, the idea was that the games should look the same (cost effective) but different companies may have different strategies. If can you look at one game on both platforms and you can notice a difference, doesn't mean that you can say the same for all games. It’s always bad to make general assumptions about things that you have little knowledge on how they work.

Game_Developer
 
I like what you have to say, tyty. That should end the debate as far as power is concerned. It should make sense for anyone acquainted with the PC hardware side of things - just look at the architecture of the two systems...
 
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