Can anybody list the steps necessary to convert a mudbox sculpture back into 3ds max in order to retain the mudbox paint layers and textures for the final render phase?
Heres what Ive done:
1. the low poly model was created in 3ds max.
2. applied uvw unwrap modifier / set material ids, seams, uvs, etc.
3. exported mesh to mudbox for sculpting. using 'file --> send to mudbox'
4. sculpted and painted the mesh in mudbox (7 subdivisions)
Now I am attempting to send the file back into 3ds max. I've tried using the 'file --> send to 3ds max' command in mudbox at the level 7 subdivision, and it took a really long time to load, / it also made 3ds max viewports lag really really badly. I then attempted to lower my subdivision and send to max at the base level. This sped things up a lot, however the model, upon arriving in 3ds max, did not retain any of the textures / paint layers that I created in mudbox. I would like to know how to export from Mudbox into Max and retain the textures and painting.
Can anybody tell me what I'm doing wrong, and how to resolve my issue?
Thanks
Heres what Ive done:
1. the low poly model was created in 3ds max.
2. applied uvw unwrap modifier / set material ids, seams, uvs, etc.
3. exported mesh to mudbox for sculpting. using 'file --> send to mudbox'
4. sculpted and painted the mesh in mudbox (7 subdivisions)
Now I am attempting to send the file back into 3ds max. I've tried using the 'file --> send to 3ds max' command in mudbox at the level 7 subdivision, and it took a really long time to load, / it also made 3ds max viewports lag really really badly. I then attempted to lower my subdivision and send to max at the base level. This sped things up a lot, however the model, upon arriving in 3ds max, did not retain any of the textures / paint layers that I created in mudbox. I would like to know how to export from Mudbox into Max and retain the textures and painting.
Can anybody tell me what I'm doing wrong, and how to resolve my issue?
Thanks