[citation][nom]davendork[/nom]Behold my netbook of chemistry +2.[/citation]
LOL!
I wonder though: The XP gained in an RPG game is not really the goal, but it is only a means to an end, i.e., leveling up, increasing stats, new abilities, etc. In what way does the XP in the class aid the student other than "upping" their grade? Do they get access to better resources? Rights to cut in line? Longer deadlines for completing assignments? If there are no tangible benefits to higher XP, then simply increasing the grade is not enough to differentiate the XP system from any other "point system" that has been used in determining grades since the invention of the grade book. Just calling it "experience points" instead of "grade points" is a thin veil any real gamer would see through in an instant.