Alright, here it goes.
Lookin' for a program that can split a .tiff file (No compression = No loss in quality) into segments. The file in question is a 8192x8192 heightmap in .raw 16bit format, but am willing to convert it to a .tiff, then convert the resulting pieces back into .raw using Photoshop.
If it is of any importance, the tiles need to be at 1024x1024 resolution, resulting in 8x8 tiles = 64 tiles total.
However, what I need this software to do, is name the tiles as it splits the main image.
The naming scheme needs to follow this: A_B
A = Tile's position from main image on the X axis
B = Tile's position from main image on the Y axis
***
So for a tile made from the bottom-left of the image, I.E, 0 across, 0 up, would be 0_0
A tile made from the bottom-right of the image, I.E, 8 across, 0 up, would be 8_0
A tile made from the top-left of the image, I.E, 0 across, 8 up, would be 0_8
A tile made from the top-right of the image, I.E, 8 across, 8 up, would be 8_8
***
Main reason why the file needs split up as it is a height map that I am going to put into Skyrim, but I chose the wrong option for World Machine 2 to make a tiled world; resulting in a big 8192x8192 file.
I'd do this manually, but when I work on bigger and greater heightmaps (and forget to make it tiled), doing the process manually will be insane.
So....Yeah. Thanks in advance.
Lookin' for a program that can split a .tiff file (No compression = No loss in quality) into segments. The file in question is a 8192x8192 heightmap in .raw 16bit format, but am willing to convert it to a .tiff, then convert the resulting pieces back into .raw using Photoshop.
If it is of any importance, the tiles need to be at 1024x1024 resolution, resulting in 8x8 tiles = 64 tiles total.
However, what I need this software to do, is name the tiles as it splits the main image.
The naming scheme needs to follow this: A_B
A = Tile's position from main image on the X axis
B = Tile's position from main image on the Y axis
***
So for a tile made from the bottom-left of the image, I.E, 0 across, 0 up, would be 0_0
A tile made from the bottom-right of the image, I.E, 8 across, 0 up, would be 8_0
A tile made from the top-left of the image, I.E, 0 across, 8 up, would be 0_8
A tile made from the top-right of the image, I.E, 8 across, 8 up, would be 8_8
***
Main reason why the file needs split up as it is a height map that I am going to put into Skyrim, but I chose the wrong option for World Machine 2 to make a tiled world; resulting in a big 8192x8192 file.
I'd do this manually, but when I work on bigger and greater heightmaps (and forget to make it tiled), doing the process manually will be insane.
So....Yeah. Thanks in advance.