The 1.2 million sales figure (600,000 in Western markets) is impressive, given the barrage of negative press (most of it Stateside) in the run-up to launch. Much of this press centered around the idea that a handheld console could not survive in a smartphone gaming world, placing doubts in prospective buyers about future product support. Yet, with just 25 game titles, fewer at the Japanese launch, 1.2 million consumers have shown that they still want physical controls (joysticks, keypads), a huge touchscreen, and console gaming quality. Just think what will happen when PS Vita's software library approaches anything close to PSP's (around 700 titles). When Sony cuts the price strategically, something it'll be able to do after collecting royalties from Vita games, the thing will fly off shelves. Yeah, people don't need it like they need a phone, but that's not the market Sony's after. Heck, few people really need a tablet when they have a laptop and a phone, yet people still buy tablets (even Android ones). And unlike tablets, the Vita doesn't really have any competitors.