Remastered Crysis Heading to Xbox 360 and PS3

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11796pcs

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I love it! Explosions after explosions after explosions and at the end Psycho is like "now that's what I'd like to see"- hilarious, actually one of the better trailers I've seen in a while. The only thing bad about all of this is that some console players think that the XBOX 360 and PS3 are top-of-the-line hardware (morons I know). Whenever we PC gamers bring up Crysis now they will think they know what Crysis in its full glory looks like. We will still have to drag them to our systems and show them "the way it's meant to be played" (no pun intended, I actually run ATI). I will say that it is amazing how much power developers have been able to get out of consoles (ex. Halo: Reach and Crysis 2). I hope though that console-players keep in mind while playing that Crysis will still look better on a PC and that they respect that fact that Crysis is like the top of Mount Everest for PC gamers (add a couple classics like HL2 and I guess Doom and you're there). I'm also glad they aren't giving console players the ability to play online (that would probably make the game unplayable for them anyway :))
 

beardguy

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Does not look as good as PC, just saying. You can tell the textures are not as high res. But it does look REALLY good for a console game.

The thing with Crysis is that the game itself is not really that great. The graphics far exceed the actual gameplay. I played them both several times, and while they are fun games, there are much better games out there. The sad thing is that becuase of consoles, no game has exceeded Crysis since, graphically. I love Xbox 360, but it's a shame there is no focus on PC's anymore ... we could be seeing life-like graphics by now.

I don't think console gamers were missing out on much, but hey now everyone WITHOUT a good pc can check out Crysis too. I'm amazed at how much they can crank out of the old hardware in cosnoles.
 

11796pcs

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I just realized that everything in that trailer was explosions- they didn't focus on one scene for more than about two seconds- probably because with motion blur and a constantly changing image it would be borderline impossible to actually tell how good the quality was.
 

Th-z

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The optimization done on fixed hardware can work wonder. From the video the distant mountain and textures at close range is blurry but I think they've done pretty good job. I am surprised how well the consoles CPU can push games, it seems they are more limited by memory and GPU.
 

DSpider

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[citation][nom]ben850[/nom]This allows them to code their games 99.9% efficiently.[/citation]
Pff, yeah. Keep telling yourself that. I can name several examples of stupid-ass ports. They made ONE version and ported it over with very little (if any) testing at all.

Assassin's Creed 1 on the PS3.
Mafia 2 on the PS3.
Prince of Persia:WW on the PSP.
http://www.videogamer.com/ps3/pes7/features/article/top_10_worst_ps3_ports.html
^These, along Bayonetta on the PS3, which had "ocular-offending frame rate troubles" and "ludicrous loading times" and Splinter Cell Essentials on the PSP, for which "quick" loading meant waiting around for 30 seconds or so.

I don't have an Xbox (and probably never will, I'm not a fan of Microsoft), so I'm sorry if I can't name Xbox games that suffer from fucked up issues. I'm sure there are quite a few. Hmph. You seem to be under the impression that console games run like butter. They don't. They also suffer from occasional slow downs, choppy framerates and bugs. A console is still basically a computer.
 

amk-aka-Phantom

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ROFLMAO! I guess now we all have to find another game to troll the console fanboys with... "Yes, but can it run Crysis?" doesn't work as good anymore =( Metro 2033? High-detail, but ugly. Any suggestions? You can't troll them with things like "Crysis 2 WITH a DX11 pack", they're console players, they know nothing of DX11 or resolutions... :D

[citation][nom]11796pcs[/nom]The only thing bad about all of this is that some console players think that the XBOX 360 and PS3 are top-of-the-line hardware (morons I know). Whenever we PC gamers bring up Crysis now they will think they know what Crysis in its full glory looks like. We will still have to drag them to our systems and show them "the way it's meant to be played"[/citation]

+1; I've seen way too many morons who're convinced that consoles use top-of-the-line hardware and nothing can ever look better.
 

atikkur

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the most realistic and demanding graphics quality available to date is still 3dmark11. i want that quality of graphics used in games for pcs. can someone do that? (i dont stare at crytek, they are crap now).
 

rohitbaran

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[citation][nom]darkchazz[/nom]Great, hope console owners enjoy it.Now, can I have uncharted, halo, killzone, gears of war, heavy rain.....etc on my pc please?[/citation]
Not going to happen buddy. Seeing that Crytek is going the console way now (Yeah, Crysis 2 wasn't that good as the first one), I think that this is where the wind is blowing for now. Some PC developers are realizing that PC is generations ahead of consoles, but that doesn't change the bottom line that console games sell more these days.
 

blppt

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"I could run Crysis on an 8800GTS 320MB at 1280x720 with that visual quality or better, can't really apreciate fine detail in that short YouTube clip, stressing it's a YouTube clip."

As well you should...the 8800GT(S/X) series is more powerful than RSX or Xenos. And assuming you had at least 512MB ram in that system, you had more total memory than either 360 or PS3 even with the OS overhead.
 

chickenhoagie

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hey guys..just so you know..the YOUTUBE VIDEO is 720P. This does not mean the xbox isn't running it under 1080P. Some things look crappy, but other features such as the shades i noticed make it look really nice in comparison to other xbox games..But i think an xbox 720 would definitely suit us all well in the near future :)
 

JOSHSKORN

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[citation][nom]Filiprino[/nom]I could run Crysis on an 8800GTS 320MB at 1280x720 with that visual quality or better, can't really apreciate fine detail in that short YouTube clip, stressing it's a YouTube clip.[/citation]
You had the same video card I did and I agree. I've upgraded though since to a GTX 460 1GB SE for Crysis 2. Why? Not sure. It was a waste of money. No one plays it.
 

SmileyTPB1

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So they're taking an old game, dumbing it down, and calling it "NEW" and charging people money for it?

This is why I hate the console crowd. They are dumb enough to fall for that scam.
 

SmileyTPB1

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So they've taken an old game, "Remastered it" (dumbed it down), called it "New" and are charging people money for it.

This is why everyone with a brain and a little good sense refers to the console crowd as dumb. Because they are dumb enough to fall for that scam.
 

alidan

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[citation][nom]trialsking[/nom]As much as I hate consoles, it really doesn't look too bad. If you had a PC with similar hardware, ATI 1950 XT/ 7800GTX, it would not look that good running Crysis. At least they did it correctly, make said game for PC, THEN port it to console. Too bad all future games will be destroyed on the PC because of consoles. And I fear the blasphemy that BF3 will be no exception Remember how much Crytek said that Crysis 2 was not a port, but it really was.[/citation]

was it a port, or was it a rushed game, where they didn't finish the pc side?
 

nottheking

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Indeed, the big shame will be that console gamers won't know what they're missing out on, power-wise. A few observations I've made after watching the trailer (at 720p resolution, of course) closely:

■It appears the 360 version doesn't do it at 1280x720, but upscales from something slightly lower. I notice a lot of "off-center pixels" along it, suggesting that it's upscaled & filtered. This is very common for top-shelf 360 titles (see my below in my response to stevo777)
■It appears that the AA might be cut down to 2x rather than 4x. Some 360 games have reduced AA, others don't. As with the resolution, over-heavy use of motion-blur and, of course, video artifacting can make it difficult to discern at times. It's only glaring in the intro part with the transport jet; the wing edges, and ESPECIALLY part of the vertical stabilizer (tail) have serious jaggies, that suggest possibly even no AA. (but of course, that was before the "all footage..." watermark started showing up, so it could just be the PS3 version)
■Polygon counts appear to more match Far Cry rather than Crysis. In fact, overall, the detail levels seem more comparable to the 2004 predecessor than anything, just with some more modern bump-mapping techniques thrown onto the rocks, plus HDR.
■As others have mentioned, there's a LOT of emphasis on the explosions... Which makes it hard to really determine a lot. It does make me wonder if they're trying to hide things. It's clear to a trained eye that this is no match for what a PC could do, it DOES look great for a console game. Also, comparing for PC hardware in 2006 isn't 100% fair, since the game ITSELF needed optimization, that first showed up in Warhead; and taking that into account, yes, this does look similar (though slightly better) than what one would expect from a 7600GT or so playing Warhead on comparable settings.
[citation][nom]stevo777[/nom]Yeah, but what is the max resolution of the ports. Obviously, 2560x1200 isn't feasible, so, there has to be a hit in that sense.[/citation]
Well, it's also an open question; the PS3 version will likely run 1280x720, the same as almost all major games. (only sports titles are natively 1080i/p) Part of that is that because its G71-based GPU can't do HDR+AA, it's not spending any resources on AA. (the only top-shelf exception was FF XIII, where they took AA, but ditched HDR)

Usually, the flip side is that the Xbox 360 version will have HDR+AA, but run at a sub-720p resolution as a result; IIRC the three Halo games so far (3, ODST, and Reach) all went at 1138x640, while things like Fallout 3 and New Vegas were a mere 1024x576.

[citation][nom]helmto108[/nom]You may be the only person who doesn't realise you have no idea what you're talking about. They've already made a "gaming" OS, it's called a console.[/citation]
More specifically, consoles have been using OSes since around the 6th Generation; while the GameCube and PS2, as I understand, still booted from a BIOS (as did earlier disc-based systems along with the N64) the Dreamcast and Xbox both uses Windows-derived OSes that were essentially stored as firmware. And for the current, 7th generation, all three major systems very distinctly have their OSes visible.

A truly "game program only" machine was only something seen back in the 4th generation, with the likes of the SNES and Genesis. Coincidentally, those were the last generation of consoles that could actually execute code directly off of the game media. (all later machines could only execute game programs loaded into the RAM) Later machines initialized the BIOS, which then brought in instructions to load game data from the disc. (or cart, in the N64's case)

[citation][nom]chickenhoagie[/nom]hey guys..just so you know..the YOUTUBE VIDEO is 720P. This does not mean the xbox isn't running it under 1080P.[/citation]
Because the video can clearly show pixels/jaggies at many points? (see my comment above about the plane shot) If anything, it suggests the 360 is running it at LESS than 720p, which is pretty common for "top-shelf" games like the FPS selection.

The only games that do 1080p on consoles are team-sports games like Madden, NBA, etc., because the "environment" of the game is so sparse and consistent enough, (the stadium suddenly isn't going to fall away to reveal something vastly-more detailed, versus a shooter where you could emerge from a tunnel to a big battlefield outside) that they know the framerate won't drop to a crawl.

It's a mistake to believe that just because the 360 SUPPORTS 1080p, it actually does even many of its games that way; that's the very sort of naiveté about assuming that consoles are "magical black boxes that always max out" that 11796pcs was alluding to. The consoles are, in fact, very limited. The Nintendo64 had full HDTV support for at LEAST 720p, yet to the best of my knowledge no 720p games for it were ever made. (and in fact, most didn't even really do 480p)
 
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Citing rampant piracy and the industry's financial shift over to the console sector as a whole

more like rampant bullshit and greed.
 
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