G
Guest
Guest
Free-to-play is a great idea, however, a lot of companies confuse it with whats really a Pay-to-win model.
For example, there is a Free-to-play game called Mabinogi where you can "rebirth" your character. People willing to pay for a "rebirth", can "rebirth" once every week. Free-to-play players may "rebirth" once every 3 weeks.
So whats the issue?
People generally rebirth so that they can get more AP (Skill points) easily. Getting from Lvl 1 to Lvl 60 takes far less time and effort than getting from Lvl 61 to Lvl 100. In effect, a person who pays for a "rebirth" once a week while getting to Lvl 60 in between "rebirths" Will have far more AP than a free-to-play player in the same amount of time.
For example, there is a Free-to-play game called Mabinogi where you can "rebirth" your character. People willing to pay for a "rebirth", can "rebirth" once every week. Free-to-play players may "rebirth" once every 3 weeks.
So whats the issue?
People generally rebirth so that they can get more AP (Skill points) easily. Getting from Lvl 1 to Lvl 60 takes far less time and effort than getting from Lvl 61 to Lvl 100. In effect, a person who pays for a "rebirth" once a week while getting to Lvl 60 in between "rebirths" Will have far more AP than a free-to-play player in the same amount of time.