[citation][nom]kbarber29[/nom]I've tried wirelessly audio video technology in the past at my work site. The degrade in video quality is why the screen on the controller stays small (and rightfully works), but I think the main problem is loss of signal to the controller of video and audio and possibly lots of static at even the slightest of moves of either the controller or people just walking by. If it is using say 2.4 ghz technology, they may be coming across a lot of interference and may have to increase it to a frequency no is using. It was rather cool technology when we tried it at my work site, but unreliable, especially when the video degrade made it hard to read text on the screen, that may be the final problem they are experiencing.[/citation]
i haven't gotten my hands on them yet, but look into sennheiser kleer headphones. apparently, they are wireless with no static what so ever, the range is lesser than other wireless techs, but because its 100% clear, you don't fade out like others, it just drops.
i'm assuming that the same can be applied to video transfer as well.
[citation][nom]notuptome2004[/nom]I Call Major BS . the reason i say this is 1. the unites they have now are not finale production quality development units and are maby 2 months away from being finale on the hardware2. the Wii U is using and would be using a current IBM Multi-core based Power 7 architecture where as the Xbox 360 for example uses Power 4/5 based tech the very first IBM chip to be Multi-core/ threaded chip from IBM wich is 6 years dated or slightly more depending how ya look at its development .So even if the Wii Us CPU was only clocked @ 1.8ghz it still outperform the power of the 360 by a huge leap because of the newer architecture is far more efficient and can do massive workloads faster and has better Threading and prediction pipelines now the GPU wich is siad to based on the R700 chip would be 2x to 4x more powerful then the one on the 360 wich is based on the R500 design and even so the R700 while 2 generation up in 3s made huge leaps over the first unifead shader architecture designs ATI well AMd made at that time in 2004/5 So in no Way even on finale quality units would the Wii U be slower then the 360 and or PS3 for that matter in no way is it inferior in the CPU and GPU unless ya Nintendo does clock down the CPU speed to lower then 3.2ghz but like i siad before because of the newer architecture it still outperform the crap out of the one in the 360[/citation]
there is something you are forgetting. look at the console games today... can you really believe that games that look this good run on that old of hardware?
i mean does anyone here believe uncharted 2 could really ran off that old of a gpu? now on the pc side, the difference between the 1000 and 4000 architecture was night and day, what would that same difference be on a console? now remember the 4000 architecture had tessellation in it, it just went unused.
[citation][nom]fyasko[/nom]between motion and 3d do developers even know what consumers want? make quality games with a standard controller in mind and it will sell.[/citation]
the wii tablet thing is a standard controller... it will take till you have it in your hands to realize that, i guarantee it.
[citation][nom]SteelCity1981[/nom]Wii U will = many RROD's[/citation]
no, xbox cut corners and that made the systems fail under tempatures, nintendo has had a GREAT track record with hardware quality, they get the benefit of the doubt here.