Chances are, the mental midgets in California will be using this completely baseless, falsely represented, sorry excuse for a "study" to push for bans on violent video games. It's impossible to "prove" anything with a sample size of less than .00000001% of the world population. If they can't get a sample size of at least 10000 people, covering various activities, their "research" is nothing but a pathetic attempt at getting published (which of course Toms jumps on since little is going on in the tech world)... University of Washinton has already proven that gaming can have a positive effect on people AND society, without trying to commit to a full blown study or using clearly bias "results".
[citation][nom]11796pcs[/nom]10 hours a day isn't even healthy. I would say doing ANYTHING for ten hours would cause you to lose focus and decrease ability to control cognitive flexibility and attention. Stick them in school for 10 hours listening to someone lecture and I'm sure the exact same results would appear. Also it says on the game packaging to take a break every hour for 15 minutes. In school, when you change classes, you have about a five minute break also. I mean who actually does something for ten hours without stopping? That's like watching the movie "Titanic" (which is 3 hours and 14 minutes long) three times in a row. Obviously they're going to lose the ability to pay attention. And for 7 days in a row? This is one of those studies that they say on TV whichout very much info and when you actually look the study up it's a load of crap.[/citation]
I'd venture to say that 10hrs of Titanic would be more mentally/emotionally damaging than 10hrs of say, COD.... At least playing CoD, you can take out your frustration on virtual "enemies", which would at least be a stress reliever. Of course, Yang Wang should probably look into the research done by the University of Washington...
http/www.tomsguide.com/us/science-research-foldit-crowd-sourcing-gamers,news-13111.html