[citation][nom]willard[/nom]This, this, a thousand times this!When games are developed with consoles in mind, they are also developed with console limitations in mind. Developers can't make the game with a GTX 680 in mind and expect a good experience on a console, so entire games get dumbed down to the lowest common denominator, which are the consoles.I still remember the days when PC games and console games were so different that nobody ever expected a PC -> Console port. You couldn't run Fallout on the SNES no matter what you did to the game. It was a game that only worked on the PC. There is still a ton of stuff the PC can do way better than consoles, but we don't get those games anymore.Why? Because consoles make more money. As long as consoles are inferior to PCs and more profitable, PC gaming is going to suffer. We need to either bring consoles up to PC level (impossible given their 5-7 year refresh cycle) or get PC revenue up to match consoles so developers can justify targeting PCs exclusively.[/citation]
The vast majority of game developers will never target a PC exclusively due to the lack of revenue protection that a PC provides. Aside from mandating an internet only connection like Blizzard, PC only developers cannot project accurate revenue to take back to their shareholders. That is a big problem with game development across the board. PC and console developers rely on being a publicly traded company and the influx of investment money to drive future earnings and growth. When a companies sales peek and stagnate, they become vulnerable to answering to their shareholders. If a game doesn't sell well, then their projected earnings drop and their share price drops and investors start fleeing, putting the company in danger. This is especially true when you have game development cycles of 2-3 years for large AAA titles.
The real reason the PC has been effected by consoles. It has nothing to due with the hardware of the console, its due to the consolidation that has occurred within the game development industry over the past 10 years.
You cannot develop AAA titles for any platform without having development money, you cannot get development money without having investors or shareholders, you cannot get shareholders or investors without having projected earnings and you cannot have believable and accurate projected earnings without having some way to protect the revenue.
The best model a game company can pursue for revenue and growth today is going the route of the Indie developers who releases their stuff on Steam and rely on the costs of their games as a major attraction, ($10-$15 games like Minecraft, Terreria, etc...) and can work within a certain budget and vision (one that is not really going to push the bleeding edge of graphics that most of you complain about), you have no way of financing a AAA title that most of you desperately want. And when companies do install measures to protect revenue (Blizzard with D3/SC2x) you scream bloody murder.
The only "safe" platform that developers can hedge earnings against is a closed environment which is what a console provides. But even that has become harder and harder to project against. Used game sales while great for the console maker doesn't really help the game developer, they see it as lost revenue as they see piracy on the PC. The vast majority of the people who buy used games do so because they cannot afford the game or chose to not pay the initial costs of the game. So to protect revenue and project future earnings, game developers are pushing Sony/MS to close the system even further, preventing used games from being played on a system as a final attempt to protect a failing business model.
Until the business of Game Development changes from hedging a catalog of titles on the prospect that 2 or 3 of the 10 titles a publisher puts out a year will be successful enough to drive future development, the gaming industry as a whole (PC/Console) is going to suffer.
That is the real reason why your 680 is being wasted. You ignorantly us the 'console' as an scapegoat because the vast majority of you cannot see beyond the breath that comes out of your mouth.