[citation][nom]epobirs[/nom]For most means and purposes the Xbox did have the Dreamcast assets to call upon. Most of the major Dreamcast franchises were ported or had sequels on the Xbox, although Sega also spread a lot of their material around to the other platforms.[/citation]As a Sega fan, I disagree. There were a FEW good Dreamcast games that either were ported to the Xbox, or had a sequel land on it. But Xbox missed out on a LOT of good titles, especially some killer 3rd-party Dreamcast games, not just Sega titles. Plus in the case of online games like PSO, the userbase got split up between various platforms after Dreamcast, so there were less people to play with overall.[citation][nom]epobirs[/nom]There really was no good technical solution to making the Xbox run Dreamcast games natively without giving up much of the Xbox's strengths.[/citation]There was a couple ways. Emulate the SH4 on the PIII, and include the PVR2DC and other hardware. Not perfect compatibility, though. They could have just included the whole DC, on a new smaller process (DC CPU was produced on a .25um process, for example). But as rodney said, it would have added cost to an already expensive unit. More importantly, Sega wanted online play, which I agree with. But MS balked at that for some reason - perhaps because none of those games used Xbox Live, and didn't mesh with their plans? Either way its a shame. [citation][nom]epobirs[/nom]If Microsoft had bought Sega it would have had exclusives on more of the better franchises for porting or new games.[/citation]Heck yes.
[citation][nom]BigO_65[/nom]Yeah no shit. But, to add to epobirs comment, because of Nintendo's hurting due to a lack of Sega support, we could have very well ended up without the Wii. Nintendo was hurting with the GamcCube. They may not have made it. We'll never know...[/citation]I believe that the GBA would have still kept them alive and well.