Sony Denies PlayStation 4 Appearance At E3 2012

Page 2 - Seeking answers? Join the Tom's Guide community: where nearly two million members share solutions and discuss the latest tech.
Status
Not open for further replies.
[citation][nom]onehitxzibit[/nom]So PC gamers are gonna get dumbed down, outdated graphics (even though their PCs are capable of much more) for another four years?[/citation]5 years cycle mean every 3 years u get new console, with the remaining 2 years for the existing console to "retire". Even then only launch new console every 5 years is STILL better than now. PS3/Xbox360 is already 6-7years old. By the time PS4 out it is heading to 9years old....FAIL.....would u rather want PC games get dumbed down for 9 years or 5years?.

They are trying to milk as much as they can, 10yrs cycle is like saying 10yrs for smartphone,LCD, Digi camera etc. Strange I didnt see Sony say the same thing for its Smartphone, LCD, Digi cam. I dare u sony.
 
[citation][nom]alidan[/nom]I almost don't want to put all new console until tessellation takes off, because tessellation is going to be the biggest factor in gaining for the next probably 10 years.[/citation]
I honestly feel that while Tesselation is significant, it is being overblown. The biggest advance in 10 years? You have any idea what we've seen since 2002? At the beginning of 2002, while DirectX 8.1 was out, we'd still not seen any games make use of pixel shaders; the first two major titles were Halo and Morrowind. Since just seeing basic reflections and bump-mapping, we've advanced to high-end normal-mapping being the norm, specular-mapping adding realistic shiny surfaces, displacement-mapping stacking onto bump-mapping for far more realistic surfaces, bloom, then HDR. Then, of course, there's all the other effects, like advances in both anisotropic filtering and anti-aliasing: until 2002 AA consisted solely of supersampling. 2002 saw the introduction of the first new technique, multi-sampling, on both the GeForce 4 Ti and Radeon 9500/9700 cards. Then we went from x4, to ATi's x6, then combining super- and multi-sample to handle transparent edges, and then yet more attempts to handle transparency AA, then post-process AA...

[citation][nom]alidan[/nom]First is textures, this requires RAM, consoles don't require as much RAM to run the equivalent to the PC version.[/citation]
This is 100% false. A texture doesn't magically take up less space just because it's on the console. Texture and framebuffer usage is utterly identical between both PC and console versions of the same game, provided the settings are identical. This is why console games are starting to look really dated there: their VRAM size limits their texture resolution severely.
 
[citation][nom]nottheking[/nom]I honestly feel that while Tesselation is significant, it is being overblown. The biggest advance in 10 years? You have any idea what we've seen since 2002? At the beginning of 2002, while DirectX 8.1 was out, we'd still not seen any games make use of pixel shaders; the first two major titles were Halo and Morrowind. Since just seeing basic reflections and bump-mapping, we've advanced to high-end normal-mapping being the norm, specular-mapping adding realistic shiny surfaces, displacement-mapping stacking onto bump-mapping for far more realistic surfaces, bloom, then HDR. Then, of course, there's all the other effects, like advances in both anisotropic filtering and anti-aliasing: until 2002 AA consisted solely of supersampling. 2002 saw the introduction of the first new technique, multi-sampling, on both the GeForce 4 Ti and Radeon 9500/9700 cards. Then we went from x4, to ATi's x6, then combining super- and multi-sample to handle transparent edges, and then yet more attempts to handle transparency AA, then post-process AA... This is 100% false. A texture doesn't magically take up less space just because it's on the console. Texture and framebuffer usage is utterly identical between both PC and console versions of the same game, provided the settings are identical. This is why console games are starting to look really dated there: their VRAM size limits their texture resolution severely.[/citation]

you need more ram on a pc because of the os and all the other crap running than you would need if the os was only there to get you to the game.

and you are looking at 10 years ago to today, 10 years ago we didnt hit the diminishing return barrier that we have hit today.

we already have most if not all the necessary tools to make a real life, real time, graphics, and short of the voxle unlimited tech being feasible, which im not sure it is for movement, tessellation is the only advancement that will significantly increase game graphics for the next 10 years and i stand by that statement. we already are unable to tell the difference between double the polly count, but we will see a difference if we increase that polly count 10-100 times, something tessellation will do. the next console generation will be built around it, and the final graphical things that i notice constantly inside of games, the pop in of a higher polly model will finally go away.

the only other thing that will be as big of a game changer is opencl type physics engines. but thats not about makeing the graphics better, thats about adding to the worlds believability.

i also want to point out that i never use aa when i play games, granted i went from a really old gpu, to a 6800 ultra, to a 5770hd... the old gpu couldn't handle aa, the ultra could play any game at a decent framerate at my old monitors native resolution, and i currently haven't found a game that my 5770hd cant handle at 1920x1200, and the few that cant play well, i take shadows off completely if its possible. as for water effects, i think that we went backwards... look at gamecubes wave race, and many other older games, the water actually moved, now, the movement is all faked.

but like i said, thats less to do with graphics and more of a physics problem now.

i should also mention, for full disclosure, that many older games that i played and still play, i would rather play them in the software engines than through an accelerated engine.
 
[citation][nom]whiteodian[/nom]Just saying, "generally." I honestly don't have that kind of money to upgrade that often.I have owned every system including the Wii and I love the old games from the market as well as some of the first party games such as Zelda, Smash Bros, and Mario Kart. Other than a few games such as those I lost interest in my Wii. Also the lack of HD really bugged me.[/citation]
Well, your first post said; my brand spanking new PC WILL have a newer better processor/video card every 6 months to a year.

So in other words, you said something that wasn't true.

And just from your post, you sounded like me years ago. I was a PC elitist, and even though I played console games all my life, PC was always first.

Thank you for clarifying.

[citation][nom]Kami3k[/nom]Ignorance at it's finest here![/citation]
Ignorance about what? I mean come on dude.
 
This is great news, I hope the PS4 will release soon, find some interested facts at Playstation 4 blog or visit playstation-4.info
 
Damn... My friend just showed me the recently leaked information of the Playstation 4 and Xbox 720 and I must say, I was completely amazed. I didn't think this info would be released for quite a while, but it's managed to find its way onto the Internet, luckily!

If you guys want to check out the PS4 and Xbox 720 for yourselves, here's the site I saw them on:

http://xbox720ps4leak.com.nu/
 
Status
Not open for further replies.