[citation][nom]abottig[/nom]....In Europe they have Spotify, a free, ad-supported music service that is legal, profitable, and convenient!
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I agree with the thrust of the post, but Spotify is loss making still if I recall correctly.
[citation][nom]gm0n3y[/nom]I don't really care if they want me to enter a code to play a game, but limiting it to 5 uses is just not cool. What they need to do it just check the serial code when you connect online and make sure that no other users are playing at the same time with the same code.Whatever though, I'm happy paying a discounted price for most games and not being able to sell them. Steam FTW. More convenient, better service, no worry about scratched discs, and steep discounts on games that are 6 months+ old.
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If the used game sector is as important as people seem to feel then it really ought to feed through into the pricing - as long as people don't still troop out and buy the games at full price and as long as the people selling them realise that the demand will be there again once they drop the price to reflect the lack of resale value, then things will be sensible.
I find Steam pricing for new games to generally be massively overblown, but as mentioned the prices do get reduced reasonably.
A more noticeable problem will be that retail stores will be further hit. In the UK (and I suspect in the EU in general) they ought to stop the ability for online deliveries to sidestep VAT as without having lots of staff etc there's no need for a 20% bonus to the online sellers.
Having a big fat database storing the usage of each code would work possibly, you crack down on people using key-gens (a bit as there would be innocent victims I imagine) but you also let people pay to top up the number of usages the key has. Then secondhand sales are viable, either the buyer can do it or if it goes through a store they could probably wangle beneficial rates - everyone wins (until someone cracks the system and gets free top-ups).