[citation][nom]tayb[/nom]No such thing. The piracy numbers for the PS3 and Xbox 360 are pathetically low anyways. I don't know why Sony is so worried. It's just not anywhere nearly as easy on the consoles.[/citation]
actually its supprizeingly high. 750000 systems were bricked for it, this was a mass brick, so who knows how many are total and how many are never online, like these 750000 were. if live has a subscription rate of 8mill, or at least at the time 8 mill, that was about 1/10 were hacked
[citation][nom]hunter315[/nom]There are only two kinds of totally secure systems.1. An offline system2. A powered off systemEverything else is fair game, and calling it hack proof is just sending up a flare and asking for people to hack it.[/citation]
realistically true, but theoretically false.
you can create a secure, totaly secure, thing. its just locking out all the code that has exploits without locking out functionality, and that is a pita to do. for every line of code there is another potential flaw, and the patches for the flaw are potential openings.
its a risk vs reward at that point.
now pumping 10million into r&d to prevent piracy... i say do it only as a last resort. because 10$ a game, possably less, isn't worth it. you need to pirate 1 million games to make that number back, and god knows it will take significantly more, in the reach of 100mill to 250 mill.