Tech Brings X360 Games to iPhone, Android OS

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I give it 3 years before we see halo on a phone natively. The speed of phone processors is accelerating far faster than what computers did a decade ago. 3 years may be generous.
 
Will phones 3 years from now be able to compute games like Halo? Yes. Mobile phones will always be too small to play a game such as that though..
 
If they can make it so that a developer can make a game in XNA and publish it to Windows Phone 7, Android, and that other one with little modifications to the code, it would be awesome for everyone!
 
Depends on what Halo we're looking for.
Halo or Halo2? Sure.
The comparatively pitiful Pentium3 733 and nVidia chip used to render those games can easily be out-done with modern processors.
Figure a single-core Atom, without hyperthreading performs roughly the same, add a low-power video chip that needs only to render 480p max... I don't see a problem here, certainly within 3 years.
 
they better first develop an interface so that you can game on the mobile devices... I think using brain wave based controls of the game would be the best approach... just wear a USB style brain wave translator which controls the game...
 
I missed the part where the iphone was made reference too. the main idea behind the new revision of xna was that the pc, the x360 and the new windows phone 7s could share games.
 
good to see. still, it would have been easier to just make everything support c++...
none the less, I HOPE IT'S FREE!!

also, halo would easily be done, but it would have to be done from scratch. Ironically, you are more likely to see a halo port on the c++ ready iphone and android - as that would have been the language it was written in - than you would be to see one in XNA thru mono or on winMo7, which is kinda my point...
 
The screens are still a bit too small. If some phones had a built-in projector for presentations or gaming, then that would be MUCH better (even @480p) 32" @480p is still better than 3.2" at 480p.
 
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