razor512
Distinguished
[citation][nom]A Bad Day[/nom]On one hand, I understand the recording industry's anger. It's like Valve watching a major website copy all of their non-free games and uploading them for free, including L4D2, and not being able to do anything about it.On the other hand, bullying never works, especially when everyone are watching.[/citation]
you can get that game for free, and there was a community that sprung up when the game was like $40 (the cracked copy was able to work on all servers)
Due to valves support for games, they frequently fix bugs and add new features, (automated process on steam, but manual on any other service)
steam does with their house titles what most other game companies are unwilling to do. They don't use overzealous DRM, instead they offer good service and long term support for their games, and at $20 those communities around l4d2 are almost completely gone.
valves way for combating piracy for games like left 4 dead 2 (and tf2 before it was free to play), was to continue to improve upon the game. If you compare the first full release of the game to how it is today, you will see that basically for free to the customers, they have fixed many bugs, as well as added additional levels and other content, and have added new features.
and the legit route provided better customer service in getting the additional features in a seamless fashion, thus they beat piracy by making the paid product a better product, not by crippling the product in any way, but instead offering convenience that the pirate copies were just not able to offer.
you can get that game for free, and there was a community that sprung up when the game was like $40 (the cracked copy was able to work on all servers)
Due to valves support for games, they frequently fix bugs and add new features, (automated process on steam, but manual on any other service)
steam does with their house titles what most other game companies are unwilling to do. They don't use overzealous DRM, instead they offer good service and long term support for their games, and at $20 those communities around l4d2 are almost completely gone.
valves way for combating piracy for games like left 4 dead 2 (and tf2 before it was free to play), was to continue to improve upon the game. If you compare the first full release of the game to how it is today, you will see that basically for free to the customers, they have fixed many bugs, as well as added additional levels and other content, and have added new features.
and the legit route provided better customer service in getting the additional features in a seamless fashion, thus they beat piracy by making the paid product a better product, not by crippling the product in any way, but instead offering convenience that the pirate copies were just not able to offer.