Maybe it'll click for Jerreece and he'll be able to put what he said together. Yes it's costly to make a game, and yes it's very hard to make a profit. Now why does he blame the developers/publishers for the lack of releases? Console releaes are continuing as usual, what could be the difference between PC and console? Humm, piracy anyone?
console games aren't any better than PC, personally I find most worse, yet even average games can still make money on console, but only blockbuster, perfectly made legendary games can do so on PC. Now why is that, console gamers are the same segment as PC gamers, actually most are both so what is the difference? Piracy, it makes it impossible to make games for PC, which is a shame. Easy to say, just make a lengendary game, but it's hard. No one goes out and tries to make a crappy game, but not all games will be legendary, that's just a fact. So if you can't make money on anything other than a legendary game, then the best thing to do aaybe is to stop making games period.
We all know GT4 for PC was an afterthought. But why when they tried so hard for console? Piracy anyone? If Take Two thought they could make good money on PC sales, they wouldn't have waited, what, 6 months and released something with minimal effort put in. They put in minimal effort because they need to make a profit and anything more would not pay off for them thanks to what? Yup, piracy. If a good portion of your sales are going to end up being free due to theft, why bother? Why take the risk of making a game when the potential for returns are limited? Think about it, $40 per copy or so, that's enough to pay one programmer to do one hour of work if benefits are included. You need to sell a lot of copies just to get your money back, and every sale counts. When pirates are able to cut sales, it's all over, you still have to pay that damned programmer. Face it folks, piracy is destroying the industry, we're finally seeing the results. Thanks to the a-hole thieves out there for denying the rest of us good games.