Mid life crisis big birthday coming so need a toy to reassure me there's still youth in me.
I tried an Oculus Rift. Blew me away but not enough to spend a lot of money on or believe it'd replace my 3 monitor eyefinity setup.
Tried HTC Vive recently and OH MY GOD COMPLETELY BLOWN AWAY almost certainly because of the hand controllers and ability to turn around etc
About to buy it. only to read that Oculus is coming out with Touch controllers that makes it similar so now I'm very torn.
I've read TONNES of forums but inevitably there are fanboys and strong biases either way and it always descends into a war. I have zero bias at the moment (except perhaps a slight bias toward Vive only because it's available *now* and I don't know how long I'm willing to wait for Touch) so hopefully I can see things fairly as I don't want an inferior product just because of impatience.
Trying to separate all the fanboy love and hate, from what I've read (and tried)
- the headsets themselves are fairly similar with slight pros and cons for each in various parameters.
- Vive is obviously a relative ballache to setup but that's fine with me
- the total game changer *at the moment* is the Vive's hand controllers in 360degree space ("roomspace") but that's going to change hence this post
- Rift may have more content at the mo but chances are with Steam backing Vive that may end up with more titles who knows
- Rift's touch is definitely (reportedly) a bit more ergonomic with more buttons etc and hands "melt away" (but perhaps the Vive's wands are better if you're actually holding a gun for example as you feel like you're holding something - that's the impression I got with the wands trial anyway)
- The biggie, and my take on it: Oculus will be able to to Roomspace like the Vive despite what Vivers say, *BUT* from what I can glean from reading 100s of posts, the Oculus is not optimising itself for that setup so whilst it "is possible" and "can do" the Vive "is built for it" and simply "does" it no questions asked. What will this mean in terms of development- will developers think "well Oculus don't rule out roomspace but would seemingly rather we concentrated on forward facing so that's what we're more likely to do as that's how Oculus users will be using it mainly" or will they think "well, it is technically possible to emulate Vive's roomspace so we'll just code for a full 360 degree game and hope that users will put their 2 cameras in a clever way to emulate the Vive..."
On that last point I'm veering towards Vive because there is a colossal difference between "can do" and "is built specifically to do".
But that could just be my bias of wanting to buy VR *now*. Maybe The Touch will come out and be exactly as good as Vive in terms of full roomspace and devs will be making games galore for this exact purpose... who knows.
Thoughts?
I tried an Oculus Rift. Blew me away but not enough to spend a lot of money on or believe it'd replace my 3 monitor eyefinity setup.
Tried HTC Vive recently and OH MY GOD COMPLETELY BLOWN AWAY almost certainly because of the hand controllers and ability to turn around etc
About to buy it. only to read that Oculus is coming out with Touch controllers that makes it similar so now I'm very torn.
I've read TONNES of forums but inevitably there are fanboys and strong biases either way and it always descends into a war. I have zero bias at the moment (except perhaps a slight bias toward Vive only because it's available *now* and I don't know how long I'm willing to wait for Touch) so hopefully I can see things fairly as I don't want an inferior product just because of impatience.
Trying to separate all the fanboy love and hate, from what I've read (and tried)
- the headsets themselves are fairly similar with slight pros and cons for each in various parameters.
- Vive is obviously a relative ballache to setup but that's fine with me
- the total game changer *at the moment* is the Vive's hand controllers in 360degree space ("roomspace") but that's going to change hence this post
- Rift may have more content at the mo but chances are with Steam backing Vive that may end up with more titles who knows
- Rift's touch is definitely (reportedly) a bit more ergonomic with more buttons etc and hands "melt away" (but perhaps the Vive's wands are better if you're actually holding a gun for example as you feel like you're holding something - that's the impression I got with the wands trial anyway)
- The biggie, and my take on it: Oculus will be able to to Roomspace like the Vive despite what Vivers say, *BUT* from what I can glean from reading 100s of posts, the Oculus is not optimising itself for that setup so whilst it "is possible" and "can do" the Vive "is built for it" and simply "does" it no questions asked. What will this mean in terms of development- will developers think "well Oculus don't rule out roomspace but would seemingly rather we concentrated on forward facing so that's what we're more likely to do as that's how Oculus users will be using it mainly" or will they think "well, it is technically possible to emulate Vive's roomspace so we'll just code for a full 360 degree game and hope that users will put their 2 cameras in a clever way to emulate the Vive..."
On that last point I'm veering towards Vive because there is a colossal difference between "can do" and "is built specifically to do".
But that could just be my bias of wanting to buy VR *now*. Maybe The Touch will come out and be exactly as good as Vive in terms of full roomspace and devs will be making games galore for this exact purpose... who knows.
Thoughts?