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What size TV do you use to play classic games?

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Archived from groups: rec.games.video.classic (More info?)

Robert J Batina wrote:
> The Space Boss <drsmith666@aol.com> spewed:
> > You've all seen pictures of my basement, right?
>
> URL pls, kthnx.
>

I had to take them off my FTP space so that I could post my audio
files. Incidentally, you can hear the songs at

www.angelfire.com/ca2/lcsboots

I will, however take some new pictures and post them when I can figure
out how to get some more space.
 
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Archived from groups: rec.games.video.classic (More info?)

> Brian Sturk wrote:
>> Playing Geometry Wars on the big screen means a lot of darting
>> eyes.
>
> I just learned of this secret game in PGR2 for Xbox. Is there any
> way to play it without having PGR2? Perhaps an isolated
> stand-alone game that someone extracted and put online?

I wish there was. I would ***love*** to put this in my MAME cab. Haven't
found a way yet. There is another version that will be in the next
version of Project Gotham racing. Funny thing is, I bought PRR2 just for
Geometry Wars and have yet to (and probably won't) play it.

~telengard

--
..--------------------------------------------------,--------.
| Brian Sturk - http://users.adelphia.net/~bsturk \ C/C++ | .> )\,^a__
|-------------------------. bsturk<AT>adelphia.net | Python |( _ _)/ /-."~
| http://www.telengard.com `------------------------`-------| `( )_ )/
| Telengard Technologies Inc. - NT/*nix UI & device drivers |_<_s_<_s
`-----------------------------------------------------------'
 
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Archived from groups: rec.games.video.classic (More info?)

> It's a tough call... what truly was the worst post-1980 system?
> I'm going to give my vote to the N-Gage. Terrible design, awful
> marketing, mediocre games, and to top it all off, mostly unneeded.
> It entered the market to try and provide an alternative to Nintendo's
> portable systems, but really all it did was clone a GBA and then
> make it worse.

I don't consider the n-gage to be a mass marketed game system. It's an
attempt and some silly phone/game hybrid. If you open it up to that
sort of thing, there are tons of 'mini-systems' and other such dreck
that makes the 7800 and Jag look amazing by comparison. The Tiger
R-Zone for instance, a 'psuedo' system that used "LCD cartridges" was
absolute junk.. but you could stretch and say it was a system since it
had most of the core elements even if it was non-traditional.

= numsix
= http://www.villagebbs.com
 
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Archived from groups: rec.games.video.classic (More info?)

> It's a hard distinction to make... I'd also considered nominating the
> Sega 32X or CD-i, but those systems I at least found mildly interesting.
> But if we allow the likes of N-Gage in, surely the Game.com gets a mention
> too.

The 32x was a bit of a loss, but it had some merit. I remember the 32x
vs. the Jaguar was the big debate of that one christmas. Kind of a sad
proposition either way. However, I still take the 32x anyday. The games
were more polished and were quality. I mean, compare say Fight for Life
to Virtual Fighter. The 32x version may have been low rent, but damn,
it was better than fight for life. Etc. Etc.

The CD-i tried to be too many things, but once again I give it props
for having the best versions of all the Laserdisc games at the time,
especially with the MPEG-1 cart. Actually, it was the first system to
run a 'true' FMV version of Dragon's Lair, the other CD versions at the
time only animated the moving bits over a static background. I guess
due to size limitations. The CD-i also boasts the only home version of
some rare LD games like Freedom Fighter. But all that would depend on
if you like LD games. I do, but many people don't. But even then, the
CD-i had some OK funutainment, could play VCDs and had at least a few
somewhat entertaining games, like Burn: Cycle.

Finally the game.com, Tiger finally steps up with a 'real' system.
Unfortuneately when your machine chugs when trying to play the opening
animation, you know you've got problems. Touch screen never really went
anywhere, nice resolution compared to the GB, and the 2nd version had a
nice backlight.. but most of the games were sluggish and iffy. Played
an OK version of Monopoly or Frogger, and most of the 'Williams
Classics' played OK. Had a lot of impobable ports, like Resident Evil
2, but at least they tried, only question was -- should they have?

= numsix
= http://www.villagebbs.com
 
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> I wish someone would come out a full color 3D system... I think console
> systems should concentrate on the next level of 'virtual reality' that
> worring about being a PC alternative.

The Sega Master System was a 'full color 3-d' system back in '88, and
it worked quite well. Used the exact same shutter system they still use
today in many 3-D applications, such as those 3-D DVD sets.

Too bad it never really caught on, it did work well. We maybe in for a
return to 3D with people like James Cameron and George Lucas looking to
bring it back to theatres. Imax 3-D has been around for a few years and
looks absolutely fantastic. Problem is, you need a proper system.. the
'red/blue' glasses just don't cut it.

= numsix
= http://www.villagebbs.com
 
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"Jack (www.villagebbs.com)" <lupin3@planetjurai.com> wrote in
news:1127791564.974540.293400@o13g2000cwo.googlegroups.com:

>> It's a tough call... what truly was the worst post-1980 system?
>> I'm going to give my vote to the N-Gage. Terrible design, awful
>> marketing, mediocre games, and to top it all off, mostly unneeded.
>> It entered the market to try and provide an alternative to Nintendo's
>> portable systems, but really all it did was clone a GBA and then
>> make it worse.
>
> I don't consider the n-gage to be a mass marketed game system. It's an
> attempt and some silly phone/game hybrid. If you open it up to that
> sort of thing, there are tons of 'mini-systems' and other such dreck
> that makes the 7800 and Jag look amazing by comparison. The Tiger
> R-Zone for instance, a 'psuedo' system that used "LCD cartridges" was
> absolute junk.. but you could stretch and say it was a system since it
> had most of the core elements even if it was non-traditional.

It's a hard distinction to make... I'd also considered nominating the
Sega 32X or CD-i, but those systems I at least found mildly interesting.
But if we allow the likes of N-Gage in, surely the Game.com gets a mention
too.

--

Aaron J. Bossig

http://www.GodsLabRat.com
http://www.dvdverdict.com
 
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> I think the ship has sailed on this whole VR thing. The idea was
> polished long before the technology existed to make it work, and by
> the time the technology was here, some great things were happening
> with our non-VR consoles

We may yet see a return of VR, but for that to happen the HMDs (or
something that achieves the same) needs to be sharper, cheaper and more
comfortable than the units we've seen so far. We're probably still a
ways away from that.

= numsix
= http://www.villagebbs.com
 
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"Jack (www.villagebbs.com)" <lupin3@planetjurai.com> wrote in
news:1127793811.076742.103340@f14g2000cwb.googlegroups.com:

>> It's a hard distinction to make... I'd also considered nominating the
>> Sega 32X or CD-i, but those systems I at least found mildly
>> interesting. But if we allow the likes of N-Gage in, surely the
>> Game.com gets a mention too.
>
> The 32x was a bit of a loss, but it had some merit. I remember the 32x
> vs. the Jaguar was the big debate of that one christmas. Kind of a sad
> proposition either way. However, I still take the 32x anyday. The
> games were more polished and were quality. I mean, compare say Fight
> for Life to Virtual Fighter. The 32x version may have been low rent,
> but damn, it was better than fight for life. Etc. Etc.

Interesting... what about SegaCD vs. 3DO? That's another quagmire.



--

Aaron J. Bossig

http://www.GodsLabRat.com
http://www.dvdverdict.com
 
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"VastFear" <vastfear@csinet.net> wrote in
news:OK-dne8Z_LsiI6XeRVn-gA@csinet.net:

> I wish someone would come out a full color 3D system... I think
> console systems should concentrate on the next level of 'virtual
> reality' that worring about being a PC alternative.

I think the ship has sailed on this whole VR thing. The idea was
polished long before the technology existed to make it work, and by
the time the technology was here, some great things were happening
with our non-VR consoles. Consoles work because they use existing
equipment (ie, TVs) or provide inexpensive displays (ie, Gameboy)
to make gaming cheap and plentiful. I highly doubt you'll see VR
displays becoming practical for these things, not until the gaming
public rejects TV displays en masse.


--

Aaron "Livin' in the Red Zone" Bossig

http://www.GodsLabRat.com
http://www.dvdverdict.com