Archived from groups: rec.games.video.classic (
More info?)
For arcade games, it is trying to get you to put in another quarter to not
let the bad guys beat you. For home games, I don't think it's a desire for
replay factor as much as it is a limitation in memory space. Memory was at
such a premium that you couldn't "waste" it for an ending. Look at arcade
games with intermissions which never made it to the home. Home games would
*want* you to finish them, so you have to buy another one. I think that
"endings" became more prevalant when the arcade games' importance diminished
on the home consoles.
Dane.
"jt august" <starsabre@att.net> wrote in message
news:starsabre-4A88C9.09484919062005@netnews.worldnet.att.net...
> In article <slapdash-690505.19312617062005@news.rcn.com>,
> Russ Perry Jr <slapdash@rcn.com> wrote:
>
> > But another way of looking at it is "the draw". If you conquer a
> > game, why would you play it again? But if you can never win, the
> > theory is you won't get tired of it, because the ONLY way to succeed
> > is to keep doing better, which requires you keep playing.
>
> But so many games were ultimately coded so that players got to levels
> truly impossible to beat. Tempest would be an example I can think of.
> I have played some of the ferociously highest levels only through game
> cheats. I am not aware of anyone playing to the black tunnels naturally.
>
> Sinistar is another example. Much as I still love that game, I have
> never gotten out of level two, and I think the record is only level 5 or
> 6, but I think I found some developer's archive info that said it had 25
> or 30 levels.
>
> Even the Atari 800 game I wrote and released was coded to play harder
> and faster until no one could beat it. I test set it at level 750 one
> time to test, and it was not realistically playable. One tester got to
> level 187, and he was spent after that game. I never got beyond level
> 46 myself.
>
> So, yes, games were coded to be ultimately unbeatable, and I have to
> thus agree with the original troll.
>
> jt