nottheking
Distinguished
[citation][nom]adamboy64[/nom]Lots of them.I'd think developers are still trying to find a way to make their complex and detailed games work without any buttons.... I'm not trolling here, i'm being serious.[/citation]
That's correct... It's the real reason why a lot of major series have had difficulty coming to the Wii; the controller lacks the quantity of buttons the PS2, Xbox/360, as well as GC controllers have had, sporting but one analog stick and 8 buttons (the 1 and 2 inconveniently placed) vs. 2 sticks and 10 buttons for the PS2 and Xbox/360. It's not actually the hardware; a variety of games have shown that it's just a matter of either bumping down visuals, or increasing the number of loading screens/checkpoints, will get the same games running.
Hence why I do agree with your prediction for lots of dancing games; it'll basically be the Kinect's form of bandwagon shovelware. For all its brilliance in technology, it all boils down to "it's all about the games;" fancy tech demo demonstrations are NOT as fun to play as watch, and they grow old after 5 minutes. And dancing games are the one thing that everyone can figure out how to fully use Kinect for. Hence, everyone will be rushing to cash in on that potential market at once, entirely flooding it.
The open question is whether Kinect will survive that initial surge of games, which will likely not be all that great on average. I'm sure there's plenty of amazing game concepts for it, but we will NOT be seeing them immediately... We have to cross our fingers to hope Kinect survives to see them, instead of falling and becoming tarnished during the bandwagon phase.
That's correct... It's the real reason why a lot of major series have had difficulty coming to the Wii; the controller lacks the quantity of buttons the PS2, Xbox/360, as well as GC controllers have had, sporting but one analog stick and 8 buttons (the 1 and 2 inconveniently placed) vs. 2 sticks and 10 buttons for the PS2 and Xbox/360. It's not actually the hardware; a variety of games have shown that it's just a matter of either bumping down visuals, or increasing the number of loading screens/checkpoints, will get the same games running.
Hence why I do agree with your prediction for lots of dancing games; it'll basically be the Kinect's form of bandwagon shovelware. For all its brilliance in technology, it all boils down to "it's all about the games;" fancy tech demo demonstrations are NOT as fun to play as watch, and they grow old after 5 minutes. And dancing games are the one thing that everyone can figure out how to fully use Kinect for. Hence, everyone will be rushing to cash in on that potential market at once, entirely flooding it.
The open question is whether Kinect will survive that initial surge of games, which will likely not be all that great on average. I'm sure there's plenty of amazing game concepts for it, but we will NOT be seeing them immediately... We have to cross our fingers to hope Kinect survives to see them, instead of falling and becoming tarnished during the bandwagon phase.