Blizzard Tracking 180,000 Bugs in WoW

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"Then again, perhaps we're better off not knowing, but to instead just enjoy the virtual world and let the subscription fee take care of the worries."

Because this approach always works. The Dev who wants to delay a year to curb half these bugs finds himself browsing Monster the next morning.
 
You guys really need to tone down your headlines. It should have read "warcraft has had 180k bugs over its lifetime".

Or you could tell us how many they are currently working on. Stating 180k are currently being tracked, when you then admit that they are only tracking a portion of that, but have notes on others they already fixed is silly.

No need for the scary headlines.
 
They are tracking ALL 180K bugs. They never said they were only tracking a portion of it. They are still tracking the bugs they have fixed. Obviously to make sure they stay that way.
 
so......180k bugs since the day it released....years ago? What's impressive about that? It's a huge game that's been evolving for years with constant updates to content and gameplay. That's like a news headline reading "Humans have invented millions of things". No shit, we've been around for *%#*ing ages.
 
[citation][nom]mavroxur[/nom]so......180k bugs since the day it released....years ago? What's impressive about that? It's a huge game that's been evolving for years with constant updates to content and gameplay. That's like a news headline reading "Humans have invented millions of things". No shit, we've been around for *%#*ing ages.[/citation]

If the story was "WoW has had a lot of bugs," it would be obvious and pointless to anyone with any experience with the game (or any MMO). The fact that an actual hard number was revealed is interesting, just as it would be extremely interesting to get a hard number for how many things the human race has invented, though that would obviously be impossible to track accurately.

If you asked people to guess how many bugs WoW has had, you would get numbers likely ranging from a few hundred (those with no sense of scale) to a few million (those who think a slightly misplaced hair on a wooly mammoth would be tracked as a bug). The scale isn't a revelation, but the hard number is interesting to see.
 
Wow...
12 million players, and only 180k bug reports?
I must have reported a dozen when I played... if you don't report a bug, how will it ever get fixed? That holds true for any software.
 
And yet, perhaps surprisingly given its scope, out of the MMOs I've played WoW is the one with the far fewest issues. The one with most being WAR.
 
That is pretty rediculous of course. I should tell 180k problem reports.
The same bug may appear as 10k problems in different circumstances.
 
[citation][nom]mavroxur[/nom]so......180k bugs since the day it released....years ago? What's impressive about that? It's a huge game that's been evolving for years with constant updates to content and gameplay. That's like a news headline reading "Humans have invented millions of things". No shit, we've been around for *%#*ing ages.[/citation]
People don't understand programming, do they?
 
Given thye size of the project I wouldn't be surprised if there were 180k unique bugs reported before the beta was finished. Consider all the subsystems in the game, the interaction between servers, and possible balance issues. If a skill is over powered it gets a bug. If an icon is wrong it is a bug, if a shadow isn't drawn correctly it might involve a half dozen bugs. Even if individual developers code perfectly you will still have integration and design bugs that appear when you combine their work.
 
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