EA: 3D May Come with Premium Pricetag

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I don't give a crap about 3D games, and I assumed (correctly) that game publishers would see the release of them as a nice excuse to charge even more for games than they already do, making them even less attractive to me. It's all just a "keep buying more" ploy. DVD is better than VHS, re-buy all your old movies on DVD. Bluray is better than DVD, re-buy all your movies on Bluray. 3D movies / games are better than Bluray, buy all your media in 3D. Here's the problem though : I agree that DVD and Bluray were a leap from the previous generation of the formats, and so I could justify getting them. However, 3D is just a tagged on gimmick that gives every part of the entertainment industry (game publishers, movie distributors, theater owners) an excuse to charge more for something that really doesn't deliver that much content at all. Case in point, the new "Clash of the Titans" movie. The 3D version WASN'T 3D at all! The studio showed it to test audiences and it scored better with the 3D label tagged onto it, so they released a 3D "version". Unfortunately I didn't know this beforehand, saw the 3D version, and felt totally ripped off as I watched it. Going forward, I'm avoiding this fad like the plague.
 
If 3d is the next new thing, then why should they have premiums over the current premiums. PC games themselves for example are always on average 50 bucks, everytime a new generation of "cool" appears, the games are still 50 bucks, when we went from 2d to 3d it was still 50 bucks, with every iteration of directX # the games were still 50 bucks, and when it goes from 3d to pop-out 3d it should still be 50 bucks...

Who here wants to pay 79.99 for modern warfare 3 with no dedicated servers with the new 3d...
 
All games are already 3D, you just need to set up dual-cameras in the engine, which is extremely easy, it only takes like 20 work hours to implement at the most, then maybe a week to debug.
 
They can go fuck themselves if they think I'll pay all those games I buy yearly even more expensive. I'll either stop paying them all together and go with Piracy since they keep bitching about it or I'll just avoid them. I see no fucking reason why I would have to pay instead of 70Euros each freaking game that costs on the stupid PS3, just cause Sony is so SURE and forcing over everyone to move into the 3D era all of a sudden, why the hell me and anyone else would have to pay for it and their kinks? Screw that.
 
Most DirectX games are already 3D. Have been for years. NVIDIA has had 3D drivers as long as I can remeber playing in 3D. And thats at least 10 years. Don't see how they can now charge more for zero effort.
 
Games these days are wayyy too pricey. Shelling out $65-67 bucks for a new game is already hard on the wallets. If games hit $80 i would rather be fond of how great it was when games were $50 and you could leave the store knowing you could buy a game again in a week or two, this is just ridiculous. I don't support 3D its a gimmick and a total waste of time. Games should be more focused on gameplay and realism. And we are by far not even close to what we should be at, this is of course as said in the article to push sales and growth in a gaming market that is already jammed in. Growth please, if they start hiking up prices i see no reason why you wouldn't get more pirates in the long run. Good luck to PS3 and to EA. Thank you microsoft for sticking to the core of gamers minds and our wallets.
 
I refuse to pay over 49.99 for ANY game unless it's a collectors edition. If you charge more than that, then I just wait for a USED copy in that range. And we all know how these companies love the idea of people buying used games. In other words, you can have my $50 or Gamestop can have it instead, choose wisely EA.
 
This guys just blowing smoke up people's a$$'s. Games are already "3D" in the sense their content is presented as 3D to a render driver that transposes it onto a 2D screen. Its the HW drivers that are doing all the "3D" work not the software engines themselves. From the software point of view the only thing the developers must do is design their products with "stereo 3D" in mind as a possibility. Things like scroll bars, overlays, aiming sights, mouse cursors, 2D overlayed text and menu's need to be compatible with the 3D driver or you get weird artifacts. To do this is a ~very~ easy process and doesn't really cost the developer anything.

And FYI 3D "enabled" monitors are more expensive then normal monitors but their not thousands of dollars. Big screen LCD's for the living room are a different story, but no current console is capable of providing a HD signal at 120 FPS. Current common HDMI doesn't have the bandwidth capability for it. Instead their providing 50% resolution at 2x the frame rate which is inferior to the desktop method.
 
[citation][nom]Smochina[/nom]This is what you get if you let morons and casual gamers dictate the trend. Developers claim the cost of making 3d
games is higher, when actually they don't have to do anything. All kinds of stupid control options and 'realistic' graphics are added when everybody falls behind badly in the gameplay department. Go screw yourself EA, I'll stick to Starcraft 2 for the next 10 years and hopefully, you and other stupid publishers will be dead and buried by then.[/citation]

tsk tsk tsk , aint devs that make all these claims , it's the publishers , EA = publisher ... not a dev
 
[citation][nom]Three Random Words[/nom]There's very little extra cost in making a non-stereoscopic 3d game work in stereoscopic 3d.I work for a game company; a couple of years ago we worked with nVidia to make our game work with their 3d glasses. The only thing that needed any modification was a smoke effect. Everything else worked without any change -- we're already rendering a 3d world.[/citation]

Amen to that ... btw the way i'm in school for game art design , going for 3d modeling and level design , always thought it was stupid that people love to throw the "3d" moniker on every thing, even more hilarious since video games are already "3d" technically LOL
 
The problem with 3D right now is that the frame rate is too slow and it's not ACTUALLY 3D. It looks more like a bunch of 2D planes organized in a 3D space. As soon as they figure out how to make those planes into an actual 3-dimensional objects 3D will still be ignored by many.

Add to that the cost, and it's nearly pointless. HOWEVER, I don't think we should stop using 3D or even slow down the R&D for it. The problem is that there hasn't been enough focus on 3D to allow for a breakthrough to be found. If movies and games keep driving this technology and people keep buying it, maybe they'll have enough invested in it to try to fix those problems.
 
On another note, publishers need to go the way of the dodo bird. Steam is a perfectly good platform for releasing games, and the developers (the one's who do the REAL work) get a MUCH larger cut if they sell it there instead of through a publisher.
 
50 to 70 as it is, 100 for collector editions. I'll stop gaming and spend more time camping or something (more than I already do) if game prices increase, there is no reason for games to get more expensive. Its the software that does the work, developers do the same as before.
 
[citation][nom]feeddagoat[/nom]We haven't got people with 1080p TV's yet cause of cost. A 120Hz TV is so much more expensive than that[/citation]
More expensive?!??!?! I got my 46" samsung 6 series for about 1150 Euros a year ago. It supports 120Hz.
 
This is REALLY stupid. Games DON'T require anything to make them 3D. I was playing GTA3 with nVidia 3D stereoscopic drivers 10 years ago and it looked AWESOME. No need to implement anything.
 
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