[citation][nom]Ramar[/nom]This reminds me of the FPS debate. If the eye can only see 30 fps [give or take] why does 100 fps look so much more fluid than even 60?[/citation]
Because of how your display chooses to display it. Again, measuring eyes in terms of computer displays is almost pointless because the human eye does not have a fixed FPS. Instead, it gathers light and that light falls off at a given interval which allows you to see certain things that strobe if they are slow enough, or it's just a solid light if they are fast enough. Tube TVs for instance have always strobed, yet no one ever complained about "flickering" TVs (for like 60 years!) because the content was designed to accommodate this and the eye simply smooths out the strobes. Along come computers and all of a sudden anal types are whining about seeing flicker and seeing low FPS and all this nonsense. What you are seeing is the nuance between what your computer wants you to see, what your monitor is capable of displaying, and what your eye picks up in its analog process. If these factors aren't all accounted for, you will 'see' crap. If the program generates a solid 60fps and your display is synced up properly, you will have a hard time finding anything that 'looks' any better. The same setup at 30fps will also look nearly perfect, and how often do you hear people complaining about the flicker of the 'low FPS' of movies (at a pathetic 24fps)? No? That's because the process perfectly accommodates the slow rate and your eye sees what it is supposed to.