Gaikai: Microsoft or Sony Leaving Next-Gen Console Race

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"This is actually incorrect. GPU-wise, there is literally no difference in "efficiency" between consoles and PCs. Any perceived difference is a combination of two factors:

1. The settings on the console are fixed to what the developers found to be the best tradeoff of visuals and performance. You can get the same effect on the PC if you're willing to dig into the .ini file and tweak settings until you get the best settings for your own machine.
2. The perceived difference is often illusory, based on assumptions that the console is doing things it actually isn't, such as the assumptions most make that Xbox 360 games are running at 1280x720 (Skyrim, for instance, runs at 1024x576, actually) or that EITHER the PS3 or 360 is getting 60fps, when almost all games are capped at 30fps.

CPU-wise is a bit of a different story: even if you remove all the bloat from PCs (which CAN be done and still run Windows fine) a lot of PC+console games are just console games cheaply ported to the PC so inefficiently that it's all but EMULATING the console."

This poster is correct, however console developers don't have to deal with the direct-x abstraction layer that they do on pc's which inherently introduces a performance trade off (due to not being able to directly address the hardware) but provides a level of standardisation and compatibility that is needed due to the sheer plethora of hardware configurations available on pcs.
 
"maybe its the new strategy of sony "keep queit until they are ready".. personally i have a ps3 and i think its awsome, but at the time of release i could not work out why it did not come with 1gb of ram and Nvidia's 8800 core gfx chip rather than the older 7800 dubbed "RSX".. even tho i believe the ps3 has still got the head room for modern games (as CELL is a very powerful cpu) i think the ps3 is hitting boundaries on memory limitations and gpu shader capabilities.. (even tho cell can bail rsx out, alot of game ports from competing platforms don't utilise this)"

The PS3 hit boundaries within a year of its launch. The only reason they can still publish PS3 games is because they DON'T run them at 1080p and they DON'T run them at 60 FPS and they DON'T run them with 8xMSAA, and they DON'T run them at 16xAnisotropic Filtering and they drastically TURN down the draw distances and the LOD. Theres not a single cross platform game that would run on PS3 if run at the max settings that game makes available on PC. Sadly console owners can't admit this because they want to enjoy their lovingly purchased devices. If they could compare side by side the games they had on their consoles they'd realise that most of the lighting and shadowing that is dynamic on PC has been baked into lightmaps as well as the things i've listed above.
 
[citation][nom]alidan[/nom]with sega, there is also the factor that they did make better systems like the saturn and such, but never thought of the people who developed for it, it was like the early cell days where everyone complained, but because of how sucessfull they were, people just got use to it. and also with the saturn, if im correct, they went and made it for arcade ports, something that was next to impossible on a nintendo system, and was sluggish even on a ps1,[/citation]
The Saturn wasn't truly the superior console of its generation. It WAS more potent than the PS1, provided one was able/willing to make use of all the hardware together. However, this, as I understand, required writing primarily in assembly, which for most is vastly more of a PITA than using high-level languages such as, say, C or C++, which were starting to be far more popular for the PS1, and one of the main factors that contributed to it having such a massive game library.

You do highlight a chief issue with design that plagued ALL of Sega's consoles, with the Genesis being largely unaffected yet still falling to it: that's the fact that Sega approached consoles as simply being cheaper arcade machines, a common tactic for Japanese console devs that also resulted in other failed consoles like the Neo-Geo. When SNK took the route to put full-fledged arcade hardware in their machine, it resulted in a price so prohibitively high few bought it. By contrast, Sega often wound up with too gimped a machine to compete. Until Sony took a few iterations to get the Playstation right, Nintendo was really the only maker to get the idea down correctly, to engineer a console as a unique segment.

Saturn managed to get what WOULD'VE been a decent balance, but had the tradeoff of being too unwieldy to develop for, sporting 9 different processors when 3 (typically a CPU, VPU, and a combination audio & I/O chip) was the typical number for a console. The other part that killed both it and the Dreamcast was Sega's notorious skills for shooting themselves in the foot with fickle announcements, leaving anyone wary about buying or developing for a Sega machine lest Sega decide to announce something else shortly thereafter. This spurned a LOT of people, and resulted in the thing getting an embarassingly small games library: mostly ports from otherwise-compatible SuperH arcade systems. It also didn't help that a lot of next-gen features (such as audio compression) were left out on the intent focus to "Beat the SNES."

The Dreamcast was the worst offender for failing to look forward, though. As I mentioned, the specs all literally screamed that Sega was not paying attention to the 6th generation, and focused solely on looking more powerful than the Nintendo64. As a result, it wound up closer to the N64 in terms of power than any of the actual 6th-gen consoles. It wound up being the only 6th-gen console, for instance, that lacked having dedicated hardware T&L, had a vastly weaker CPU, (the DC's ran at 200 MHz... Vs. 486 MHz for the GCN, or 733 MHz for the Xbox? And the PS2 had multiple SIMD units to compensate for its mere 295 MHz clock) and way, WAY less main memory bandwidth: its 0.8 GB/sec was closer to the N64's 0.56 GB/sec than the 2.56, 3.2, and 6.4 GB/sec of the Game Cube, PS2, and Xbox, respectively. The results speak for themselves: once you add in the N64 and Dreamcast, instead of seeing a distinct jump between 5th- and 6-th generation consoles, instead you have a more smooth transition between the PS1 and Sega Saturn and the PS2/GCN/Xbox.

[citation][nom]alidan[/nom]but as for console graphics, they are able to pull more out, and i have always wondered just by how much. yea, ini tweaks can help, but base code, on a console exclusive, will be more efficient than lets say on a pc exclusive, because that pc has to take into account x cpus and x gpus where consoles only need 1. i believe that with the wiiu, they will have enough of a performance boost to being console only, that when they use tessellation, it will have a very minimal effect on the overall gameplay, weather that is at 30 or 60fps doesn't matter to much.[/citation]
When it comes to graphics performance, DirectX takes care of all those considerations on the PC. Due to the comparatively strict unification in GPU designs, all GPU programming on the PC is very efficient. The only "multiple GPUs" most devs need to consider are the differences in DirectX version if they opt to have more than one. (typically now, it's a DirectX 9.0b base version, with either a DX 10 or 11 mode for extra effects) SOME devs do go a bit further and have a different render path for ATi and nVidia GPUs to account for the differences, but it's not critical, and doesn't make an absolutely huge difference: at most it's maybe +/- 10-20% or so, or in other words, about the same as the GPU power difference between, say, the Xbox 360 and PS3.

As for the Wii U, it will still be much more potent than the Xbox 360 or PS3. Given Nintendo's stance on packing a bit more power, (but still not going high-end) I'm predicting the main memory will be 1GB (when 2-4GB would be preferred for an 8th-gen console, really) of GDDR5 at 4-5 GHz, which would be several times the capability of the PS3's or 360's memory subsystems without even including the separate framebuffer and texture cache the Wii U will certainly have. Of course, Nintendo may surprise everyone and pass that mark: springing for 2+ GB of XDR2 @8 GHz isn't entirely unreasonable for a console, and would be an even more massive leap. I'd give Nintendo 30/70% odds of picking XDR2/GDDR5; I'm so bullish on the XDR2 option given Nintendo's consistent preference for taking the fastest memory chips available (SRAM, RDRAM, then EDRAM, and most recently GDDR3) for the highest bandwidth, even when they rarely have enough total capacity.

[citation][nom]aqi[/nom]This poster is correct, however console developers don't have to deal with the direct-x abstraction layer that they do on pc's which inherently introduces a performance trade off (due to not being able to directly address the hardware) but provides a level of standardisation and compatibility that is needed due to the sheer plethora of hardware configurations available on pcs.[/citation]
Actually, you're a bit mistaken: BOTH the PS3 and Xbox 360 use a hardware abstraction layer for addressing the hardware. In the Xbox 360, it is, in fact, DirectX; it's a mish-mash that ROUGHLY equates to DirectX 9.0c, though it has some spots where it slightly exceeds spec, (taking it partway between DX9 and DX10) and others where it only meets regular DirectX 9 spec. (case-in-point: as a general rule, most DX9 shaders written for PC games cane be used without modification on the 360, and vice-versa) The PS3, (and the Wii, I believe) use OpenGL instead.

Directly addressing the hardware requires writing in assembly. This started falling out of favor in the 5th (aka "32-bit") generation. (in the 4th and before, ASM was essentially the only option, especially given that neither the SNES or Sega Genesis supported virtual memory, requiring each program to precisely label its addressing to ensure no routine would write over another's RAM)
 
id imagine if this was true sonys leaving,why you ask? sony lost millionsof online players there last 2 portables have been flops and there 3d tvs for the ps3 arnt selling,and yes if you diddnt know the psp vita is doing horrible the psp 3000 beat it in sales the first week it was out
 
"By then, the Xbox 720/Next/Loop will likely be out on the market, and the Nintendo Wii U will be saturated with lame 3rd party titles similar to those gracing the current Wii console. Players may be looking for something new by then."

This is honestly hilarious, nothing could show your brainless gossip more than that paragraph.
Take a look here:
http://www.csmonitor.com/Innovation/Tech/2010/0929/Can-Move-and-Kinect-save-a-sagging-video-game-industry

This was not taking in consideration Christmas 2011 sales, which for the first time Sony took the lead on main consoles just by a marging of 89k vs 79k (ps3 vs wii). Nonetheless 3DS sold 110k on the same season while PSP only sold 20k (just NA, and PSPVita had not been release on NA by then).
Wii outsold Xbox360 and PS3 by almost 50% on the past 3 years, and you think its lame game based? Seriously where do you live? in a tree?
I own the 3 consoles and by far the one i enjoy the most is still the Wii, of course graphics are awesome on my xbox360 bayoneta looks so sexy on my PS3... but come on, i have titles that brings real fun to me on Wii, SH: Shattered memories was to me one of the best SH ever. Fatal Frame 4 is simply amazing, Paper Mario, Zeldas, let me stop there.

You know where the lame games come from? Studios which does not want to investigate the posibilities of the consoles and stay in a middle range programing. Lame sir will be lame no matter the console, and that will happen on any of the Next gen, not just nintendo.

My expetations? WiiU will be as amazing as any other top gen console until innovation breaks it, and you know what? has been proven over the years that Nintendo is the most innovative competitor in the field, period.
 
[citation][nom]robthatguyx[/nom]id imagine if this was true sonys leaving,why you ask? sony lost millionsof online players there last 2 portables have been flops and there 3d tvs for the ps3 arnt selling,and yes if you diddnt know the psp vita is doing horrible the psp 3000 beat it in sales the first week it was out[/citation]
On the flip side... The PS3 itself is doing pretty decently for sales. It's been trading blows with the Xbox 360, and is slowly, SLOWLY creeping up in total sales numbers; at the last official number comparison (56M PS3s vs. 57.6 Xbox 360s) the PS3 had closed the gap to a mere 1.6 million units: one must remember that the Xbox 360 released a year early, and sold 6 million units in its head start. That means in the 5 years from its release until that point, the PS3 actually outsold the Xbox 360 56 million to 51.6 million. While 11.2 million units averaged a year might not have put it at #1, OUT-PACED the original Playstation, which only got 10.2 million units/year across its lifespan... This puts the PS3 as the third-fastest-selling console in history behind only the PS2 (13.9M/year) and Wii. (18.0M/year)

Similarly, while the PSP has no hope of beating the DS or 3DS, it's still doing decently, even in spite of a successor being out. I don't think Sony's really in danger here.

[citation][nom]stalker7d7[/nom]I would like to see people realize that consoles are just pc's with different operating systems...[/citation]
Different operating systems, a lack for a broad range of input devices, a lack of writable media support, zero support for interchangeable hardware, (barring the HDD, which has limited support) an inability to CHANGE that operating system, and so on.

By your logic, a non-smartphone is just a PC with a different operating system, as they share many of the same similarities. This is incorrect: the phone and console are both COMPUTERS, but they are not PCs. To be a PC, (or "microcomputer") it has to follow several main principles: it has to be largely expandable and interchangeable, it has to have a flexible BIOS that lets you change the operating system as you see fit, etc. The term "PC" is used in lieu of "microcomputer" because since then, plenty of SMALLER computers have arisen, and IBM's "Personal Computer" architecture has succeeded in crushing all competing architectures. (with Apple's PowerPC-based architecture the last to finally fall in 2006, over a decade after being marginalized into effective nonexistence)
 
Considering if you have a Nintendo console and one of the two others you cover 99% of the titles on the market losing either the PS or the XBox wouldn't be a big hit for console gamers.

The exclusives that either console have now would just migrate to the other.
 
Ok the Sony has Blu-ray - well considering you can get a branded blueray player in uk shops for £65 so what.

Sony doesnt offer anything else what Xbox has got... ok the playstation 3 has started to sell but it was never well recieved in the first place.. Theres never really been any sole killer titles that hasnt been on in one way or another on the xbox... ok driving games - how many can there be for christ sake, and modern warfare 3 was not as good as the previous incarnations.

how many shooting games do we need aswell - its saturated by never versions of a old format.

Who would of thought Sony would end up like this after the success of the PS1 and the PS2 -
I certainly wouldnt of done.
 
[citation][nom]sliem[/nom]All consoles need to improve their specs up to par with PC.[/citation]

Need to? Hardly. All they have to do is compete. As the market shows, even current gen consoles compete but they are getting a little long in the tooth.

Slap a Radeon HD 6750 in there and it will compete just fine. Look, actually look, at what the console's crappy hardware is capable of when developers pour the resources in to eek every last bit of power out of them. You may scoff at the upscaled resolution and lack of effective AA as cons on paper but until you sit down at the intended viewing distance with a modern console and actually look at what they do you aren't being objective.
 
[citation][nom]nottheking[/nom]Different operating systems, a lack for a broad range of input devices, a lack of writable media support, zero support for interchangeable hardware, (barring the HDD, which has limited support) an inability to CHANGE that operating system, and so on.By your logic, a non-smartphone is just a PC with a different operating system, as they share many of the same similarities. This is incorrect: the phone and console are both COMPUTERS, but they are not PCs. To be a PC, (or "microcomputer") it has to follow several main principles: it has to be largely expandable and interchangeable, it has to have a flexible BIOS that lets you change the operating system as you see fit, etc. The term "PC" is used in lieu of "microcomputer" because since then, plenty of SMALLER computers have arisen, and IBM's "Personal Computer" architecture has succeeded in crushing all competing architectures. (with Apple's PowerPC-based architecture the last to finally fall in 2006, over a decade after being marginalized into effective nonexistence)[/citation]
As defined by who? You? Macs don't have upgradable hardware in almost all cases other than HDD or maybe RAM, does that mean they aren't PCs? Sure you can edit Bios settings more easily on a regular computer than on a console but you can upload your own OS to a console if you really wanted to.

It would void warranty and get you banned from Xbox but you can do it.

Are we only accounting for things that aren't hacks? The PS3 could be installed with Linux if you wanted to using its Other OS feature, does that count?

Face it dude, you have no authority to define this category. Unless you have a source from an official, industry spanning entity then you can't honestly say you are right and I am wrong.

For the record, consoles do so much of what PCs do now that the line is blurry. I can watch TV, sports, movies, youtube, browse the internet, edit videos (in some games), play games, music, and pictures, and much of what a PC can do. There are things I can't do yes, but this isn't the PS2/Gamecube era anymore.

The line between PCs and consoles is very blurry right now and I bet it will only get blurrier, especially with Microsoft's push for integration with Windows 8, Windows Phone 7.5, and Xbox.

 
I don't think SONY is leaving the market...more likely, they're waiting out the market....rather than head-on clash with the rest, they'' skip 1 gen and released the next console at around 1.5 gen...makes sense? Then their consoles will be superior, feels fresh and for people who couldn't wait the entire cycle for the next gen (7 to 10 years), it'll be SONY's market....while MS and Nintendo will still have to wait it out for the next gen cycle because they they still have to recoup their investment and not piss off developers who has already invested technology and resources into current gen platforms.
 
None of the current console can run games at 1080p, that's what the next round is going to try and tackle. 2x 1080p for 3D is going to be very difficult for games to run smoothly. I hope the companies can accomplish this and keep the systems cool enough to avoid the red ring of death part 2.

The chances of Sony leaving the console race is about 30%. If they feel that the PS4 is going to make them lose alot of money, that's probably is going to be the reason. Other then that, they probably won't. They are in fact a hardware company after all.
 
PC is better 'cuz it goes on the hair and keeps it clean.
No, Consoles are better, 'cuz they leave the hair silky and smooth.

Honestly....I could care less about the differences between the 2 anymore. PC gets boned hard by assumptions by companies, lackluster support (I am talking gaming here), and horrendously cheap console ports. Not talking just graphics here, either. Interface, controls, a lot of these are terrible for these console ports.

Just make the next gen support mouse/kb for their FPS games, and I will stop buying PC parts and enjoying my freedom. At least I can start playing games with friends/family....

Oh, and to whoever said the comment 'PC players are dilusional, since they pay hundreds every 1/2 year to upgrade, blah blah blah' needs to own a PC for a change. If I want to have the same graphics and such as the consoles, I can buy a PC a year before they are released, and keep it the entire lifespan. Just have to turn the graphics to 'console setting' and I am fine.
 
[citation][nom]billybobser[/nom]smart TV's just no.small form factor computers not tied to a TV (htpc), yesGap between two, a common user interface. Someone makes one, makes it retard (apple user) proof, he's on to a winner.Likewise, this small form factor pc has common marketed peripherals to enjoy on your couch gaming/entertainment.This is most likely going to be a console due to marketing and standardisation.Unless they get rid of the perpetual muck up that was the PS3, this is going to be the next Xbox. (ps I hate consoles, but this is the way it's going, your average console/television user will most likely derp if you mention a HTPC, and they are the guys willing to borrow on their credit card and spend it on overpriced junk)[/citation]

Here's a good laugh.....

You had better patented that IDEA before someone else does :)
 
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