Archived from groups: rec.games.video.classic (More info?)
On 14 Sep 2005 00:23:32 -0700, "The Space Boss" <drsmith666@aol.com>
wrote:
>
>Bruce Tomlin wrote:
>> In article <bkhci1l8asokqbo4o6tgvmhcbrg8dme1o9@4ax.com>,
>> Turbo-Torch <vairxpert@hotmail.com> wrote:
>>
>> > Can't say I didn't like the one life, it made things more challenging
>> > and gave more replay value imo. Plus it just made it different than
>> > all the other systems. Another difference was the low scores where
>> > most items were worth 1 to 5 points. Good score on the O2 was 100
>> > points, other systems 100,000.
>>
>> Then just write two or three zeros on a Post-It note and stick it on
>> your TV screen. When all scores are multiples of 100 anyhow, the extra
>> zeros are just there for looks.
>
>They didn't have post it's in the 80's.
Ah, sure they did!
Initial prototypes were available in 1977, and by 1980, after a large
sampling campaign, the product had been introduced around the world.
I can't believe I just wasted time Googling that.
-lugnut
On 14 Sep 2005 00:23:32 -0700, "The Space Boss" <drsmith666@aol.com>
wrote:
>
>Bruce Tomlin wrote:
>> In article <bkhci1l8asokqbo4o6tgvmhcbrg8dme1o9@4ax.com>,
>> Turbo-Torch <vairxpert@hotmail.com> wrote:
>>
>> > Can't say I didn't like the one life, it made things more challenging
>> > and gave more replay value imo. Plus it just made it different than
>> > all the other systems. Another difference was the low scores where
>> > most items were worth 1 to 5 points. Good score on the O2 was 100
>> > points, other systems 100,000.
>>
>> Then just write two or three zeros on a Post-It note and stick it on
>> your TV screen. When all scores are multiples of 100 anyhow, the extra
>> zeros are just there for looks.
>
>They didn't have post it's in the 80's.
Ah, sure they did!
Initial prototypes were available in 1977, and by 1980, after a large
sampling campaign, the product had been introduced around the world.
I can't believe I just wasted time Googling that.
-lugnut