GALAGA '88

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"Russ Perry Jr" <slapdash@rcn.com> wrote in message
news:slapdash-27BB04.20204321092005@news.rcn.com...
> "Dane L. Galden" <chigroup(at)ix.netcom.comCHANGE(at)TO@> wrote:
> > "Russ Perry Jr" <slapdash@rcn.com> wrote:
> >> I assume you mean Doraemon, a game based on the giant blue cat
> >> (-thing) of the same name.
> >>
> >> There was also Dr. Slump (also based on an anime), SD Gundam
> >> and Ultraman.
>
> > I would love to see those other games--especially Ultraman.
> > (If any are for sale, please email me.)
>
> Hey, I got dibs! :)
>
> Seriously though, these rarely go on sale. I still need a couple
> of them myself.

Oh, I inferred from your post that you had those. I only saw Doraemon and
it was about $100. That was from this great little store in Tokyo about 5
years ago. They haven't had anything really good lately.

Dane.
 
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"Dane L. Galden" <chigroup(at)ix.netcom.comCHANGE(at)TO@> wrote:
>> [Dr. Slump, SD Gundam and Ultraman]

> Oh, I inferred from your post that you had those.

I do have Dr Slump, but haven't come up with the other two. The
dang thing is, I have the box for the Gundam game, and have had
it for YEARS, but that's it.

I've heard rumors of other games, like Crazy Climber, have never
seen any proof of them, not by Bandai anyway.
--
//*================================================================++
|| Russ Perry Jr 2175 S Tonne Dr #114 Arlington Hts IL 60005 ||
|| 847-952-9729 slapdash@rcn.com [NEW!] VIDEOGAME COLLECTOR! ||
++================================================================*//
 
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jt august wrote:
> In article <1127102352.100594.250980@g44g2000cwa.googlegroups.com>,
> "The Space Boss" <drsmith666@aol.com> wrote:
>
> > > Stupid posts like: "ATARI 2600 USES ACTUAL ARCADE HARDWARE!!!!!"
> >
> > Similer to tourament table, I imagine the 2600 could pass as early
> > arcade hardware.
>
> Um, I played Starship One and Night Driver in the arcades, and they were
> decidedly different than their 2600 counterparts. Starship One was b/w
> grayscale, and much more detailed graphics than Starship, and Night
> Driver was strictly b/w, but the 3D effect of the track was much more
> believable and playable, plus the steering wheel was much better for the
> arcade than the 2600 paddles.

While I'm not disagreeing with you, one might say that the 2600 Night
Driver was a vast improvement over the arcade...


>
>
> > The Atari 400 certainly could AND DID. Why you got such a problem with
> > this stuff.
>
> And the first star games that were released on custom hardwared Atari
> 8-bit, while identical to the home versions in game play, were very
> different under the hood. Many components were modified to endure the
> arcade environment, lacked Atari ROMs, and had game code burned into the
> ROMs that were mounted. And to be honest, since they were still Atari
> 8-bit games taken to the arcade, they generally tanked for operators. I
> think First Star only released two titles to the arcade, and lost money
> on both combined.

There was a later arcade machine that used an Atari 600xl as it's guts.

>
> At that same point in time, arcade hardware was so far ahead of anything
> in the home market that there was no real comparison. The Atari 2600
> did not compare to anything in the arcades at any point in its marketing
> existence. Nolan Bushnell knew that he had to do what he could to keep
> the price down. One thing that hurt the original Odyssey was that it
> was too expensive for its time. Arcade exact hardware would have been
> cost prohibitive.
>

IMO, home video games of the time, while not perfect always did an
ADMIRABLE JOB of bringing the "arcade experience" home. This is my
opinion.
 
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In article <1127102352.100594.250980@g44g2000cwa.googlegroups.com>,
"The Space Boss" <drsmith666@aol.com> wrote:

> > Stupid posts like: "ATARI 2600 USES ACTUAL ARCADE HARDWARE!!!!!"
>
> Similer to tourament table, I imagine the 2600 could pass as early
> arcade hardware.

Um, I played Starship One and Night Driver in the arcades, and they were
decidedly different than their 2600 counterparts. Starship One was b/w
grayscale, and much more detailed graphics than Starship, and Night
Driver was strictly b/w, but the 3D effect of the track was much more
believable and playable, plus the steering wheel was much better for the
arcade than the 2600 paddles.


> The Atari 400 certainly could AND DID. Why you got such a problem with
> this stuff.

And the first star games that were released on custom hardwared Atari
8-bit, while identical to the home versions in game play, were very
different under the hood. Many components were modified to endure the
arcade environment, lacked Atari ROMs, and had game code burned into the
ROMs that were mounted. And to be honest, since they were still Atari
8-bit games taken to the arcade, they generally tanked for operators. I
think First Star only released two titles to the arcade, and lost money
on both combined.

At that same point in time, arcade hardware was so far ahead of anything
in the home market that there was no real comparison. The Atari 2600
did not compare to anything in the arcades at any point in its marketing
existence. Nolan Bushnell knew that he had to do what he could to keep
the price down. One thing that hurt the original Odyssey was that it
was too expensive for its time. Arcade exact hardware would have been
cost prohibitive.

jt
 
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In article <1127108551.516094.250700@g47g2000cwa.googlegroups.com>,
"The Space Boss" <drsmith666@aol.com> wrote:

> The people in this newsgroup. Open your eyes, didn't you read
> Turbo-Torch's message?


That's one person. I think a larger number of people have the Spaced
Butt - er - Spacewalk - no that's not it, oh yeah - Space Boss in their
kill file. I frequently kill file Space Boss because his posting style
and post contents are so annoying.

jt
 
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In article <1127523556.343757.197130@g47g2000cwa.googlegroups.com>,
"The Space Boss" <drsmith666@aol.com> wrote:

>
> jt august wrote:
> > In article <1127102352.100594.250980@g44g2000cwa.googlegroups.com>,
> > "The Space Boss" <drsmith666@aol.com> wrote:
> >
> > > > Stupid posts like: "ATARI 2600 USES ACTUAL ARCADE HARDWARE!!!!!"
> > >
> > > Similer to tourament table, I imagine the 2600 could pass as early
> > > arcade hardware.
> >
> > Um, I played Starship One and Night Driver in the arcades, and they were
> > decidedly different than their 2600 counterparts. Starship One was b/w
> > grayscale, and much more detailed graphics than Starship, and Night
> > Driver was strictly b/w, but the 3D effect of the track was much more
> > believable and playable, plus the steering wheel was much better for the
> > arcade than the 2600 paddles.
>
> While I'm not disagreeing with you, one might say that the 2600 Night
> Driver was a vast improvement over the arcade...

Only in that it added color. The game play was noticeably poorer, and
as I noted above, the early generation 3D effect of road markers was
more believably 3D in effect, again noting that arcade hardware was more
powerful. Remember that the 2600 only had 128 bytes of RAM and 2 K of
ROM (Night Driver being a very first generation 2600 cart). The ROM for
the arcade is 8K compressed, which is already 4 times the size of the
2600 cart. The 2600 cart is good, but the arcade is decidedly better.
And color is not really an improvement in this game.

> > > The Atari 400 certainly could AND DID. Why you got such a problem with
> > > this stuff.
> >
> > And the first star games that were released on custom hardwared Atari
> > 8-bit, while identical to the home versions in game play, were very
> > different under the hood. Many components were modified to endure the
> > arcade environment, lacked Atari ROMs, and had game code burned into the
> > ROMs that were mounted. And to be honest, since they were still Atari
> > 8-bit games taken to the arcade, they generally tanked for operators. I
> > think First Star only released two titles to the arcade, and lost money
> > on both combined.
>
> There was a later arcade machine that used an Atari 600xl as it's guts.

I need to know which game so I can look it up in KLOV and other
resources, but I am sure the hardware in the cabinet was still modified,
and Atari ROMs were pulled.

> > At that same point in time, arcade hardware was so far ahead of anything
> > in the home market that there was no real comparison. The Atari 2600
> > did not compare to anything in the arcades at any point in its marketing
> > existence. Nolan Bushnell knew that he had to do what he could to keep
> > the price down. One thing that hurt the original Odyssey was that it
> > was too expensive for its time. Arcade exact hardware would have been
> > cost prohibitive.
> >
>
> IMO, home video games of the time, while not perfect always did an
> ADMIRABLE JOB of bringing the "arcade experience" home. This is my
> opinion.

And now you are changing your statement from fact to opinion, which I
respect.

jt
 

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