Game Designers Make $67,000 Per Year?

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and here mother said playing video games everyday is going to get me nowhere. my how times have changed!
 
Yeah right... you forgot the 10-12 hour work days. The reality check is you will be working much more then the 37.5 hours your employment contract actually stipulates.
 
[citation][nom]serkol[/nom]So the top salary in this industry is $131,000 per year? This is rather sad.[/citation]

In 2008 the Activision Blizzard ceo Bobby Kotick earned a total of $14,950,102.

If we are going to count marketing then we might as well count the top guys.
 
67000 is too small for programming. It is a very hard and time consuming job. there many easier jobs that pay more and require less schooling.
 
[citation][nom]razor512[/nom]67000 is too small for programming. It is a very hard and time consuming job. there many easier jobs that pay more and require less schooling.[/citation]

It's mentioned that programmers make $90,000, not $67,000. That's for the designers.
 
What sucks in most business corporations are the niggas that program their minds dry or slave away with the polys don't get as much as the fancy pants marketing/business folk. All that is needed for that is charisma and talk. Is it not feasible for the dudes making the games to produce, market, and sell themselves? Do they have no skill outside of Cpp or 3d?
Cut out the fat, reduce prices, and make more for *yourselves*.
 
[citation][nom]anonymous EE[/nom]What sucks in most business corporations are the niggas that program their minds dry or slave away with the polys don't get as much as the fancy pants marketing/business folk. All that is needed for that is charisma and talk. Is it not feasible for the dudes making the games to produce, market, and sell themselves? Do they have no skill outside of Cpp or 3d?Cut out the fat, reduce prices, and make more for *yourselves*.[/citation]

Charisma and talk is all that goes into an executive position? Hahahahahaha. Ok, hang on.. HAHAHAHAHA

This is so stupid I can't even begin to put together a reasonable response.

One more time: HAHAHAHAHAHAHAHAHAHAHA.. What are you, 12?
 
I've been in the Microsoft gaming office in Austin and it seemed pretty laid back, the money is also relative, here in Texas 67k is more than enough to make a decent living.
 
Designing is just as bad as programming, may even be worst in terms of the hours you spend working.

It is a high stress job, especially since management does not know how to do the job, and thus will put unrealistic deadlines that you keep you working 80-90 hour weeks for a long time.
 
67k is really not that much in Austin. I make 70k and still have to live in the semi ghetto around Parmer Lane. Rent for a good area and > 1500 sqft. house or duplex was more than 2k/mo. I guess that's what it costs to not have throngs of people walking around at night, keep homeless from knocking on your door because they "ran out of gas", and not have a neighbor that never works but has mysterious visitors at all hours.

If you don't mind living in an apartment with a closet sized bedroom, then it might be OK around 800-900. But there is no room for wife and kids there.


 
Designing as bad as programming? your kidding me.

Go ask 20 random strangers about thier "ideas for a good game".
They won't shut up.

Now, go ask 20 strangers how to implement a multithreaded rendering algorithm using space partioning by way of a quadtree and see how many answers you get.
 
Speaking as an actual software engineer, this is the model in most business' as is. I don't agree with it, but that's how society is set up .... pay the most to the people who do the least .. my marketing guys go out to trade shows and hunt down potential customers, then when the customer ask if our product can do x,y, or z, our marketers say "SURE CAN BUDDY!!!!!", then the next day, an email goes out that we need to design, document and develop x,y, and z .. and that they need 2 years worth of work from a 10 man team completed in 4 months .............. welcome to the world of commercial software engineering! :/ .. but hell, where else can you get paid to do what most people can only dream of!! 🙂
 
[citation][nom]james_hoffa[/nom] an email goes out that we need to design, document and develop x,y, and z .. and that they need 2 years worth of work from a 10 man team completed in 4 months[/citation]

I thought that was just my bad luck 🙁 You mean it's always going to be like this? How depressing.
 
These figures wary wildly from one developer to the next and don't forget many of them hire for a project than do mass layoffs when the game is done. Websites such as joystiq have news articles about this practice all the time.

The app industry is even worse. I dropped ut of a BIS degree beause I discovered I hate coding, but many of the students that finished the degree I was in are working programming jobs for $9-15 an hour, in a room with dozens of other coders.

But I also know prorammers that work for municipalities that make 6 figures.

Getting back to the article, I'm surprised the figures for artists and coders aren't reversed. You can train just about anyone to code, but good artists are just born.
 
[citation][nom]Glorian[/nom]I've been in the Microsoft gaming office in Austin and it seemed pretty laid back, the money is also relative, here in Texas 67k is more than enough to make a decent living.[/citation]
Here in Calgary, Elberta, Canada, $67,000 will get you into a house instead of a trailer...

Ou programmer guy at work gets paid to fly from Texas to Canada and back to only do a hours work. The mechanics make $70,000-90,000 a year, and yet I, the guy who operates it, somehow makes less than $30,000 per year, for a company were expenses are 50%, and the other expenses go in a single mans pocket.

Oh, the life of a labourer.
=D
 
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