Glasses-Free 3D Experience Possible on iPad 2

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[citation][nom]kingssman[/nom]NICE SOFTWARE!!! yea u heard me, SOFTWARE!seriously this isn't about hardware at all but the ability to utilize complex software and simplified hardware to create no glasses 3d.In my opinion, this is better than that funky thing nintendo came out with in the 3DS,or those 3d TV's..[/citation]
Except that that "funky thing" can do true 3D and 3D head tracking at the same time. 3DS win. iPad fail... once again.
 
[citation][nom]ArtificialDepth[/nom]@Vladislausas opposed to the artificial depth perception that a stereoscopic display produces... there really isnt much to differentiate the two, they both provide artificial depth perception, one is a passive setup the other is dynamic[/citation]
In order to truly have depth perception both eyes eyes need to see the same scene from a different perspective. Since this cannot provide it it's still a flat image.
This type of effect shown has also been used in the 3ds. In certain games you can change the perspective of the scene by moving the console and with the parallax barrier both eyes also get a different picture making the total effect way better that this.
 
This is old news about old things ...

As said by others and on other web sites, it is still cool but you can already do that on any devices with a front facing camera.

Just check DSi link provided above or Holotoy app for iphone : http://kode80.com/iphone/holotoy/
Holotoy already provide head tracking since its seventh update from August 2010 ... http://youtu.be/3i1EXjPrXAc
It can also show 3d anaglyph at the same time plus it can also use motion sensing data if you do not have a device with a front facing camera.
And the funniest thing: you can convert your own pictures http://youtu.be/w1StCGhmjvI

This french scientists should have check what has already been done elsewhere when they were working on this project 😉 .

ps: I am not related with the developpers of holotoy in any way. I just do not like old news.
 
@Vladislaus

the optimum setup for 'artificial depth' perception is to combine both stereoscopic display and head tracking (it's called an immersive environment), stereoscopic display is limited to the FoV of the camera setup and the overlap projected between the two views, there is a limit to how much information is available and it wont matter how much you tilt and move your head your not going get any more detail out of it. Head tracking is limited by the display device, you can not see beyond the display device and as objects approach this border the illusion of depth is lost. In that respects, stereoscopic display just like head tracking can only provide artificial depth

performance wise, stereoscopic displays require serious rendering horse power whereas head tracking requires low latency haptics
 
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