[citation][nom]hellwig[/nom]Wii's in hotel rooms? How do they keep people from stealing the wireless remotes?I remember some kid in highschool had a development PSX, including internal harddrive to store developmental copies of games. Just because these machines exist, doesn't mean Nintendo is going to start selling them to the public.[/citation]
Well, preventing the theft of wireless controllers will probably be done just like how they prevent the theft of other such devices; probably embed an RFID tag inside the casing, and a scanner near the doors.
Alternatively, they could, like many hotels do, simply over-charge for the theft of a Wii-mote as an "incidential;" after all, they DO ask for a credit/debit card at check-in at all hotels I know, even if you're paying with check or cash.
[citation][nom]sliem[/nom]Who else read this as "hi def games coming to wii"?[/citation]
Not gonna happen. Sure, the GPU's capabilities on their own could readily get HD resolutions, (let alone the sub-HD resolutions the 360 uses for most games, like 576p for
Fallout 3 and 640p for
Halo 3) but there's one limiting factor: the GPU has an embedded, fixed frame buffer of 1MB. (1,024KB) At full color, a 720x480 frame needs 1012.5KB, just BARELY below what can fit in there.
In other words, because of that ONE limitation, the Wii can't do an HD resolution. It can have detail levels out the wazoo, on a level with the PS3 and Xbox 360, (see
The Conduit) but it has a hard-limit on its resolution, being 720x480.
[citation][nom]pizzacheeks[/nom]And other news Japan engineers have cracked the Wii's AV port and found it to have the correct pin assignment to HDMI video and audio further confirming that the Wii will be able to do full HD output in the near future.[/citation]
No, it won't be doing full-HD output. A console needs more than the correct pin-outs. (that, and American enthusiasts have known that the Wii has used industry-standard pin assignments for its ports for 3 years now
)
As I mentioned above, the Wii has a fixed, on-die frame buffer, contrast to the PS3 and Xbox 360, which can arbitrarily place their frame buffer in any spot in their video RAM array, and make it pretty much any size they want. Hence, there is a physical limit to how big a resolution the Wii can do with games, unfortunately. Potentially a bad decision on their part, but it's how it worked out.
Of course, I'll grant that depending on the way the software/firmware works, it could be possible to do HD video instead of games, if the video player skips the normal graphics pipeline, and hence places its frame buffer in main memory.