I still am highly doubtful over the concept of "cloud gaming." As many people have mentioned, ASIDE from the bandwidth/video compression issues is the one of latency: and that's something that cannot simply be ironed out. With some games, this can be forgivable. (for instance, I can foresee cloud-based MMOs becoming popular) However, for an FPS, this essentially makes the game unplayable: you MIGHT be able to hang on in single-player campaigns, albeit with greater difficulty. But let's ask us this: who buys an FPS for single-player anymore? It's all about the multiplayer, and in there, the lag induced by cloud gaming (which'd be ~200ms minimum) would guarantee you're going to get creamed. Couple that with a touchscreen as your only input, and it'll be a surprise should you ever pass a KDR of zero.
Still, bandwidth issues are a major concern, especially on a portable device: like pretty much every other friggin' smartphone out today, the Flyer appears to be using a combination of an ARM Cortex CPU with a PowerVR SGX 500-series GPU. These are liked because they're flexible, can be packaged to fit with virtually any other hardware, and they draw little juice. However they are NOT powerful in the least. Rendering 1024x600 video on it can be done, but it would involve bitrate restrictions: it wouldn't look as pretty as 1024x600 on a PC could. (i.e, it'll have the resolution, but quality will suffer)
And, of course, components that weak entirely rule out any possibility of the tablet running Crysis on its own.
[citation][nom]icemunk[/nom]There may be a 100ms delay, or so but that would affect performance minimally.[/citation]
There's two things wrong here. For one, in an FPS, 100ms means a lag of 6 frames. Given the nature of an FPS, that means the equivalent of getting 10fps, in terms of the player's capability of responding: the game becomes largely unplayable. (in both cases you get a 100ms processing-to-visuals lag)
Secondly, you mention how NetFlix BUFFERS to smooth out any hiccups... What about a hiccup in the video stream of the game? You're dead if that happens. Since it's real-time, there's NO buffering that can be done, or anything at all that can be done to compensate.