HTC Unveils the Flyer. It Can Play Crysis.

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icemunk

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Android doesn't support multithreading outside the browser? Ouch. Then that pretty much renders all the new dual core tablets and phones running on Android kinda pointless (until they address the issue in the next releases)
 
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HTC didn't put honeycomb on it because they don't have sense ui ready for it. They said something like that. However, they haven't said anything about a posible update.
 

dark_lord69

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I just commented the other day on an article where some one claimed you'd never be able to run OnLive on a phone. I said it's completely possible and that if you can run netflix you can run onlive. Sure, it's not a phone but pretty close. The only issue would be network speed. To that I suggest people use WiFi in thier houses (or other WiFi hotspots) instead of wireless (phone) networks which typically have slower speeds.
 
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"I just commented the other day on an article where some one claimed you'd never be able to run OnLive on a phone. I said it's completely possible and that if you can run netflix you can run onlive. Sure, it's not a phone but pretty close. The only issue would be network speed. To that I suggest people use WiFi in thier houses (or other WiFi hotspots) instead of wireless (phone) networks which typically have slower speeds."

Uh, netflix buffers like 10-20 seconds worth of video before it begins playing. Sorry but I dont think I'll be able to play FPS's with 10-20 SECONDS of lag lol.
 

icemunk

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[citation][nom]onwhat[/nom]"I just commented the other day on an article where some one claimed you'd never be able to run OnLive on a phone. I said it's completely possible and that if you can run netflix you can run onlive. Sure, it's not a phone but pretty close. The only issue would be network speed. To that I suggest people use WiFi in thier houses (or other WiFi hotspots) instead of wireless (phone) networks which typically have slower speeds."Uh, netflix buffers like 10-20 seconds worth of video before it begins playing. Sorry but I dont think I'll be able to play FPS's with 10-20 SECONDS of lag lol.[/citation]


The reason Netfilx buffers for 10-20 seconds, is because it downloads the video in advance, so if there is any interruption in the connection, or slow down it will still be able to play the movie without interruption, this has little to do with latency whiling streaming an FPS. There may be a 100ms delay, or so but that would affect performance minimally.
 

nottheking

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I still am highly doubtful over the concept of "cloud gaming." As many people have mentioned, ASIDE from the bandwidth/video compression issues is the one of latency: and that's something that cannot simply be ironed out. With some games, this can be forgivable. (for instance, I can foresee cloud-based MMOs becoming popular) However, for an FPS, this essentially makes the game unplayable: you MIGHT be able to hang on in single-player campaigns, albeit with greater difficulty. But let's ask us this: who buys an FPS for single-player anymore? It's all about the multiplayer, and in there, the lag induced by cloud gaming (which'd be ~200ms minimum) would guarantee you're going to get creamed. Couple that with a touchscreen as your only input, and it'll be a surprise should you ever pass a KDR of zero.

Still, bandwidth issues are a major concern, especially on a portable device: like pretty much every other friggin' smartphone out today, the Flyer appears to be using a combination of an ARM Cortex CPU with a PowerVR SGX 500-series GPU. These are liked because they're flexible, can be packaged to fit with virtually any other hardware, and they draw little juice. However they are NOT powerful in the least. Rendering 1024x600 video on it can be done, but it would involve bitrate restrictions: it wouldn't look as pretty as 1024x600 on a PC could. (i.e, it'll have the resolution, but quality will suffer)

And, of course, components that weak entirely rule out any possibility of the tablet running Crysis on its own.

[citation][nom]icemunk[/nom]There may be a 100ms delay, or so but that would affect performance minimally.[/citation]
There's two things wrong here. For one, in an FPS, 100ms means a lag of 6 frames. Given the nature of an FPS, that means the equivalent of getting 10fps, in terms of the player's capability of responding: the game becomes largely unplayable. (in both cases you get a 100ms processing-to-visuals lag)

Secondly, you mention how NetFlix BUFFERS to smooth out any hiccups... What about a hiccup in the video stream of the game? You're dead if that happens. Since it's real-time, there's NO buffering that can be done, or anything at all that can be done to compensate.
 

Niva

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Is there any word on if the stylus will be pressure sensitive? As an artist I'd be interested in getting a tablet that I can use for sketching. The lack of pressure sensitivity on the iPad makes it a no go for me... and the fact it's an apple too.
 

nottheking

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[citation][nom]Niva[/nom]Is there any word on if the stylus will be pressure sensitive? As an artist I'd be interested in getting a tablet that I can use for sketching. The lack of pressure sensitivity on the iPad makes it a no go for me... and the fact it's an apple too.[/citation]
I'd say chances are slim: there's no real money in that, since only artists need pressure sensitivity. Also, such touchscreens seem to cost a lot more, or are either considered a far more premium market, hence why such visual tablets tend to run into the thousands of dollars.
 
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