[citation][nom]HavoCnMe[/nom]The most fun I've had with my Wii was when i sold it. Better make games were you can over lap other players....(Mario Kart for Wii sucked, due to some type of balancing system implemented) you can't overlap anybody.....what type of racing has a balance system for losers? Nintendo = no skill required to play. JMO[/citation]
Games haven't required skill to play since the move to 16 bit. Well, maybe a few 16 bit games were hard, but nothing compares to the hell that was dragon warrior 2, ninja gaiden, contra (without cheating), the real super mario 2 (not that doki doki crap), etc. The trope is named 'nintendo hard' for a reason.
And all the Wii haters can go on and on about the low level tech of the system but almost as many Wiis have been sold as PS3s and 360s combined, and there's been 2 DSes sold for every Wii sold. Calling it a failed console just because it doesn't have the HD features you want, is just silly, the sales figures disagree.
I, myself, don't have a Wii because it doesn't interest me, I have and love my 360. But, I can also see I'm not nintendo's target market. However, out of the 5 people in my lab with kids... they all have a Wii and love it. Yeah, they maybe play 5 hours a week at most, and frequently not at all, but they're the market Nintendo is going after, and there's more of them than 'hardcore gamers' like me.
Catering to the hardcore is just a waste of time and resources, they're always going to abandon you as soon as they can for the next greatest thing (just like the hardcore MMOers that beat the newly released content that took 6 months of development in a week or two of 24/7 playing - it's a waste of resources to cater to them too). They're going to complain about the smallest details endlessly (like the 360 vs PS3 screen shots showing slightly more jaggies on a background that goes by at 120 mph), yeah, you could fix the problem but odds are it's not worth the time. I've been convinced the focus has been too much on graphics and not enough on actual gameplay design. I, personally, have been very disappointed in the games churned out lately, sure the 6 legs are rendered beautifully on that gnat... but I'm sick of games lately that consist basically of 4.6 million shades of grey, brown and muzzle flash with 8-10 hours of gameplay, at least the games on my DS are colorful.
Honestly, Nintendo's target market has always been casual families and games for the 5-12 year old market, and I think they're right to focus on that and let MS and Sony fight over the 16-35 year olds. I also think they're correct in considering Apple the new enemy, Nintendo makes a fortune off the DS, and it's various incarnations, and the Apple/Android phones are now starting to emerge as definite gaming challengers to that market.