[citation][nom]alidan[/nom]puzzle games are better on a touch screen. re 1 and 2 had the worst game controles ever put into games... survival horror in general was crap till got rid of those controls. twisted metal was a driving shooting game, largely based on the mario cart (snes) mechanic of multiplayer battle, and that crap tends to get boring after... how many twisted metals were their? and they were all basically rehashes. super mario world and 64, you get that now, with galaxy for the 64 one, and hand held and the party one for the 2d verity. tomb raider 1, a game based largely on a out of proportion woman, i cant speak for the game as i never played it in depth, but the mechanics that i played sucked. medievil, only played a demo of that, no idea if it was good or not, but thanks for reminding me to get it in some way. for arena shooters, look at quake online, and serious samthe over the top shooters died out, because death match is only so fun, with military ones you can easily add levels and many guns that aren't exactly unbalanced. pluss they sell better than even the best cartoony fps. not exactly. the console will be more powerful, but not the way you are thinking. nintendo will put this out at profit, but no more than 300$, 350 at most, and the controller is between 60-90$ many resting on 70$ (price of a mote and nunchuck) so the inside will roughly be the same as a ps3 or 360 with slight differences, such as i believe more ram (its cheaper now than back than)now take a look at dx10 and 11, if you take advantage of no new things in dx11, 11 renders crap 33% faster than 10. im assuming that this will allow the wiiu to render at 1080p what other console can only do 720p, and with ram, allow higher rez textures.the zelda clip they showed (watched it streaming, but it was higher quality stream at the time) didnt look like it was a generation gap between the ps3, it just looked like a game built soley for the system. and the bird demo, if this was alpha demo (as in not optomised, but brute forced) than the console will be amazing, but watch it again, and you will notice allot of little crap that current games do missing, like when the flower hits the water, there is no movement in the watter (i mean texture map change, not actual watter physics )i ahve no doubt its more powerfull, but i also take what i see and pick it the @#%@ apart. and kudos to them, for not using target renders and actual renders from comparable consoles. the bird thing was real, it was missing so much crap graphically that i would assume the person who made it was retarded if it was meant to be a cg target render. and what you are talking about is the killzone demo, and if you take away the smoke detail, i think that what came out looks better than the render over all. and games being played in 1080p at 60 hrz dont look better than 720p at 30... wow what kind of backwards world have i fallen into...i seriously doubt nintendo will !#@% itself with the hard core they are trying to win back with sending out hardware that cant play great graphics at 1080p. i mean if they did, why even upgrade from the wii? the hardcore would pass them up, i myself would just rend a system for a week when zelda comes out if they dont deliver this time. 360 taken from wiki---- The Xenos is a custom graphics processing unit (GPU) designed by ATI, used in the Xbox 360 video game console. Developed under the codename "C1,"[1] it is in many ways related to the R520 architecture and therefore very similar to an ATI Radeon X1900/X1950 series of PC graphics cards as far as features and performance are concerned ----the rumored gpu is at least 3 generations down the line from the 360 version, but here is what im thinking. the 4850 is about 100$ and the 5770 is about the same price too and again the 6770 is about the same price. so why not dump a 5770 (most powerful of the 3) into the console, this is assuming that manufacture process is about the same as the older one. so it could be from a newer card.[/citation]
The 5770 is a 128bit GPU while the 4870 is a 256bit GPU, that is why it is equal too or out performs the 5770 is most benchmarks. The only thing that the 5770 has over the 4870 is DX11 (which doesn't really mean anything to console developers) and Eyefinity.
Odds are the R770 was a better choice for the bottom line they are trying to hit when it comes to manufacturing costs to hit a certain MSRP.
You have to think in the millions when it comes to supplying parts for these machines. Costs will go down with manufacturing in the future and that is where the profits will be made long term.
We know very little about the decisions made about costs and production. To be sitting here questioning the parts they used based on an "enthusiasts" understanding of current PC off the shelf products is somewhat exhausting.
About the games though. Until Sony/MS announce a new system with a release date. Expect very little original content for the WiiU that is big budget AAA from 3rd party developers.
Being the first to the market has its risks, especially if your past history is Nintendo's lack of 3rd party support. I would expect to see ports of AAA titles from the PS3/360 for the first year or so until a new console launches, then you will start to see true next gen games that are developed with all platforms in mind then just the WiiU.
Development times now are close to 3 years from concept to shelf. As of today, many of the games that would launch close to the release of this console are already starting development. While certain devs are anticipating a Gen Change, most are still focused on titles in production.
Devs will and probably already have started early concept development for nextgen titles recently. Those titles will not be ready in a year. Console launches are always weak in terms of games.
Especially if you are the first one out of the gate.