Nintendo's Wii U Game Highlights Were Composed of Xbox 360 and PS3 Footage

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I'm not criticize Nintendo, jus' the gaming developers. I don't think it'd matter if the wii u had 6 cores and 2 gpus except for exclusive and in-house titles. We'll still see that those 3rd party cross-platform titles still utilizing the capabilities of the lowest common denominator in the market. More important than what hardware it has, is, how easy and cost-effective is it for a company to develop a game for it that utilizes every bit of its performance capability.

Also, with Nintendo's innovations, they do the most important thing right, and that's marketing and advertising. They know their customer base and words dont mean spit and you gotta just show people using it and having a blast with their friends. I love the part where dad wants to watch sports, and switcheroo... practical applications of the hardware features.

I'm sure it'll be a success but all those aaa 3rd party cross platform games probably wont invest much extra effort for it.
 
[citation][nom]alidan[/nom]puzzle games are better on a touch screen. re 1 and 2 had the worst game controles ever put into games... survival horror in general was crap till got rid of those controls. twisted metal was a driving shooting game, largely based on the mario cart (snes) mechanic of multiplayer battle, and that crap tends to get boring after... how many twisted metals were their? and they were all basically rehashes. super mario world and 64, you get that now, with galaxy for the 64 one, and hand held and the party one for the 2d verity. tomb raider 1, a game based largely on a out of proportion woman, i cant speak for the game as i never played it in depth, but the mechanics that i played sucked. medievil, only played a demo of that, no idea if it was good or not, but thanks for reminding me to get it in some way. for arena shooters, look at quake online, and serious samthe over the top shooters died out, because death match is only so fun, with military ones you can easily add levels and many guns that aren't exactly unbalanced. pluss they sell better than even the best cartoony fps. not exactly. the console will be more powerful, but not the way you are thinking. nintendo will put this out at profit, but no more than 300$, 350 at most, and the controller is between 60-90$ many resting on 70$ (price of a mote and nunchuck) so the inside will roughly be the same as a ps3 or 360 with slight differences, such as i believe more ram (its cheaper now than back than)now take a look at dx10 and 11, if you take advantage of no new things in dx11, 11 renders crap 33% faster than 10. im assuming that this will allow the wiiu to render at 1080p what other console can only do 720p, and with ram, allow higher rez textures.the zelda clip they showed (watched it streaming, but it was higher quality stream at the time) didnt look like it was a generation gap between the ps3, it just looked like a game built soley for the system. and the bird demo, if this was alpha demo (as in not optomised, but brute forced) than the console will be amazing, but watch it again, and you will notice allot of little crap that current games do missing, like when the flower hits the water, there is no movement in the watter (i mean texture map change, not actual watter physics )i ahve no doubt its more powerfull, but i also take what i see and pick it the @#%@ apart. and kudos to them, for not using target renders and actual renders from comparable consoles. the bird thing was real, it was missing so much crap graphically that i would assume the person who made it was retarded if it was meant to be a cg target render. and what you are talking about is the killzone demo, and if you take away the smoke detail, i think that what came out looks better than the render over all. and games being played in 1080p at 60 hrz dont look better than 720p at 30... wow what kind of backwards world have i fallen into...i seriously doubt nintendo will !#@% itself with the hard core they are trying to win back with sending out hardware that cant play great graphics at 1080p. i mean if they did, why even upgrade from the wii? the hardcore would pass them up, i myself would just rend a system for a week when zelda comes out if they dont deliver this time. 360 taken from wiki---- The Xenos is a custom graphics processing unit (GPU) designed by ATI, used in the Xbox 360 video game console. Developed under the codename "C1,"[1] it is in many ways related to the R520 architecture and therefore very similar to an ATI Radeon X1900/X1950 series of PC graphics cards as far as features and performance are concerned ----the rumored gpu is at least 3 generations down the line from the 360 version, but here is what im thinking. the 4850 is about 100$ and the 5770 is about the same price too and again the 6770 is about the same price. so why not dump a 5770 (most powerful of the 3) into the console, this is assuming that manufacture process is about the same as the older one. so it could be from a newer card.[/citation]

The 5770 is a 128bit GPU while the 4870 is a 256bit GPU, that is why it is equal too or out performs the 5770 is most benchmarks. The only thing that the 5770 has over the 4870 is DX11 (which doesn't really mean anything to console developers) and Eyefinity.

Odds are the R770 was a better choice for the bottom line they are trying to hit when it comes to manufacturing costs to hit a certain MSRP.

You have to think in the millions when it comes to supplying parts for these machines. Costs will go down with manufacturing in the future and that is where the profits will be made long term.

We know very little about the decisions made about costs and production. To be sitting here questioning the parts they used based on an "enthusiasts" understanding of current PC off the shelf products is somewhat exhausting.

About the games though. Until Sony/MS announce a new system with a release date. Expect very little original content for the WiiU that is big budget AAA from 3rd party developers.

Being the first to the market has its risks, especially if your past history is Nintendo's lack of 3rd party support. I would expect to see ports of AAA titles from the PS3/360 for the first year or so until a new console launches, then you will start to see true next gen games that are developed with all platforms in mind then just the WiiU.

Development times now are close to 3 years from concept to shelf. As of today, many of the games that would launch close to the release of this console are already starting development. While certain devs are anticipating a Gen Change, most are still focused on titles in production.

Devs will and probably already have started early concept development for nextgen titles recently. Those titles will not be ready in a year. Console launches are always weak in terms of games.

Especially if you are the first one out of the gate.
 
Fellas, I'm at E3 right now.I'm talking with developers and watching demo's not being shown in the demo reels.

I'm telling you, it's quite a bit more powerful. The damn thing has an IBM Power7 CPU in it. You don't pair up a CPU like that with a weak GPU.
 
[citation][nom]jprobes[/nom]The 5770 is a 128bit GPU while the 4870 is a 256bit GPU, that is why it is equal too or out performs the 5770 is most benchmarks. The only thing that the 5770 has over the 4870 is DX11 (which doesn't really mean anything to console developers) and Eyefinity.Odds are the R770 was a better choice for the bottom line they are trying to hit when it comes to manufacturing costs to hit a certain MSRP.You have to think in the millions when it comes to supplying parts for these machines. Costs will go down with manufacturing in the future and that is where the profits will be made long term.We know very little about the decisions made about costs and production. To be sitting here questioning the parts they used based on an "enthusiasts" understanding of current PC off the shelf products is somewhat exhausting.About the games though. Until Sony/MS announce a new system with a release date. Expect very little original content for the WiiU that is big budget AAA from 3rd party developers.Being the first to the market has its risks, especially if your past history is Nintendo's lack of 3rd party support. I would expect to see ports of AAA titles from the PS3/360 for the first year or so until a new console launches, then you will start to see true next gen games that are developed with all platforms in mind then just the WiiU.Development times now are close to 3 years from concept to shelf. As of today, many of the games that would launch close to the release of this console are already starting development. While certain devs are anticipating a Gen Change, most are still focused on titles in production.Devs will and probably already have started early concept development for nextgen titles recently. Those titles will not be ready in a year. Console launches are always weak in terms of games.Especially if you are the first one out of the gate.[/citation]

am i wrong in assuming that the 5770 has different architecture?
the main cost in consoles is the development costs and r&d, and you have to keep in mind, nintendo makes money on hardware, they don't take a loss for the future, they make money day 1
the decisions made in cost and production are cheapest and most durable possible. what we know of the wii mote, about current tablets, and other things go into the cost of the controller. adding to the fact that if nintendo choses to go much higher than 300$ the hard core will most likely just stick to the 360 and ps3 if graphics are about the same (which they are close)

if the wiiu explodes like the wii did, id expect to see it as the lead platform over the 360, if they can get their online (not a big thing for me, but a deal breaker for many) together.

on the wiiu launch day, im expecting to see a few 3rd party exclusives, but these will be gen 1 games (just got hardware and cant really pull anything impressive off yet) and im also expecting that the 3rd parties had some kind of a dev kit for a longer time than just recently. such as an early concept to just show power, no extra screen. they probably just got the full "final" dev kit recently though.

nintendos not really the first out the gate though. this system is more or less just catch up, granted they could be taking a big leap forward. but calling this the next gen right now is a bit off. id wait to see what the 360 does and ps3 with their next gen hardware, if they just have an incremental jump, or if they go balls out and sell a 6-800$ system for 4-500$ instead of a system that will pull profit while being cheap.
 
[citation][nom]alidan[/nom]am i wrong in assuming that the 5770 has different architecture? the main cost in consoles is the development costs and r&d, and you have to keep in mind, nintendo makes money on hardware, they don't take a loss for the future, they make money day 1the decisions made in cost and production are cheapest and most durable possible. what we know of the wii mote, about current tablets, and other things go into the cost of the controller. adding to the fact that if nintendo choses to go much higher than 300$ the hard core will most likely just stick to the 360 and ps3 if graphics are about the same (which they are close) if the wiiu explodes like the wii did, id expect to see it as the lead platform over the 360, if they can get their online (not a big thing for me, but a deal breaker for many) together. on the wiiu launch day, im expecting to see a few 3rd party exclusives, but these will be gen 1 games (just got hardware and cant really pull anything impressive off yet) and im also expecting that the 3rd parties had some kind of a dev kit for a longer time than just recently. such as an early concept to just show power, no extra screen. they probably just got the full "final" dev kit recently though. nintendos not really the first out the gate though. this system is more or less just catch up, granted they could be taking a big leap forward. but calling this the next gen right now is a bit off. id wait to see what the 360 does and ps3 with their next gen hardware, if they just have an incremental jump, or if they go balls out and sell a 6-800$ system for 4-500$ instead of a system that will pull profit while being cheap.[/citation]


I don't know, The Wii exploded because people like my grandmother bought one, it has simple games she can enjoy on her time, has netflix access and is generally easy to use in a world that is becoming increasingly difficult to navigate for the older generation of people.

This might appeal to them also, but the whole reason for why Nintendo is releasing it doesn't suggest as much, nor did Nintendo hope in their wildest dreams that the Wii would be so successful and becomes such a generational crossover between kids and grandparents as it did.

Ive said it before also, i know full well Nintendo business practices and their model. They do not lose money on hardware or anything they do aside from R/D.

Aside from the obvious inclusion of the Eyefinity and DX11, the 5770 uses a 128bit bus w/ 1gb of ram and the 4870 was a 256bit bus card that mostly shipped with 512mb of ram.

Going forward for hardware manufactures. SONY/Nintendo/MS, the cost implications they had to overcome back in 2004/2005 when they were sourcing vendors for these consoles inst there anymore, ram prices have dropped off the map from the level that they were back then and production of multi-core CPU's is normal today, unlike it was then.

It will be interesting to see exactly what SONY/MS will launch for nextgen consoles. looking at what the WiiU is, an essentially upgraded 360, (CPU is very similar but modernized w/ a beefy GPU to compensate) it will be hard to imagine the next MS console to be nothing more then a modified modernized PowerPC CPU with a hugely powerful GPU similar to what Nintendo has done.

And the same goes for Sony, the CPU in the next console will be a modernized version of the PS3 CPU with a hugely powerful GPU.

This can be done by Sony/MS at relatively little cost increase compared to where they sell their consoles at now $299/$349 - $399-$449.

The PS3/360 were somewhat ahead of their time when they launched which is why they cost so much, they were for all intensive purposes pioneers when it came to consumer electronic devices that housed multicore CPU's w/ advanced GPU's for their time.

Since that point, while computer CPU's have become more powerful, the incremental steps between what was out then vs what is out now is a product of smaller manufacturing processes coupled cheaper costs, Intel's Sandy bridge is the glowing exception. The rest of the electronics world has somewhat caught up to the level of what Sony/MS were producing in 05/06. Dual Core tablets, smartphones, displays and other consumer electronics that have come such a long way since the release of these consoles.

What I wouldn't mind seeing and what would probably end up happening is direct upgrades to the PS3/360, that enables them to modernize the CPU/GPU and increase the Ram, these devices do not need to offer new interface connections, or introduce WiFi because that is what they did last gen. They would also be backwards compatible with existing games because the architecture hasn't changed just gotten more powerful.

The technological gap between the PSX/PS2/PS3 are staggering in terms of power, design and display ability.

The PS3/360/Wii was the last giant leap in hardware development for these companies. The next round of consoles will continue to build off the existing platform those consoles were created on.
 
It's funny when people say graphics don't matter, it's the gameplay. Then they complain that the hardware isn't up to date. LOLOLOLOL
 
This reminds me of watching video game commercial's. Many of them have *Actual game play footage on the bottom of the screen. And while it is actual footage from the game, its from a cut scene, which is all they show you in the commercial. Then the consumers see's the mind blowing graphics and buy's it, then they find out its a shooter with slightly better graphics than the original DOOM, but some kick ass cut-scenes. Congratulations they just paid $60 for a 45 minutes CGI movie with 10 hours of Rambo edited for TV in the middle.

Thus EA/Activision/Square/(insert company name) screws the consumer again.

 
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