Full-gamut colour is not necessarily a good thing. It can make colours look
far too garish, especially greens, because the source material may have been
based on sRGB. Also, the no. of colours is a completely separate issue.
This is a good summary, please read:
http
/www.xbitlabs.com/articles/monitors/display/samsung-sm-xl24-xl30_2.html#sect0
Hyper-colourful displays can look great in shop showrooms where the
lighting is so bright, but in a normal living room they present one with
an image that looks like something one would see if thoroughly high.
Full-gamut displays won't look right until the source material is created
taking a wider colourspace into account. Same problem with computer
outputs, few OSs understand how to manage a wide gamut correctly
(does Windows yet? Not sure...)
For some good example comments relating to these issues, check
reviews of the HP ZR24W IPS monitor, how it compares to the HP
LP2475W. The ZR24W has a narrower colourspace, but for many this
is a good thing:
http
/www.tftcentral.co.uk/reviews/hp_zr24w.htm
http

/techreport.com/blog/18996/hp-zr24w-oh-srgb-let-never-fight-again
Techreport nails it IMO.
And more immersive gaming?? No thanks, I already can't stand the hyper-neon
look of so many modern FPS games, with explosions & weapon blasts stuffed
full of ridiculous purple, yellow and other crazy colours. I long for games to return
to the more sensible gritty visual realism of even an old game like PS2 Mercenaries,
or FC2. Immersion comes from a believable world with engaging behaviour & function,
not whacko visuals that strain the eyeballs. See
this article for relevant examples.
Ian.