[citation][nom]killerclick[/nom]Although it can be argued that games aren't art because they require participation. Is there any art form that requires active participation, skills and decision making?[/citation]
Maybe not. But I don't see what prohibits games from creating such a category within "Art." When the first humans did not have the cognitive practice of putting three-dimensional images to rock or earth, and they just made sculptures instead (the more direct form of object-making), could not some caveman say "This is not art. Is there any art form that is two-dimensional?" The point is that the term becomes more inclusive as times goes on, as the activities of humans become more and more wide-ranging. Did you know that sculpture was considered the lowliest form of art in the Renaissance, akin to laborers and below the artisans?
The argument for games as art do not necessarily rely on their cinematic/literary aspects. To a movie or literary critic who reviews a game with such expectations, I can see how the greatest game storyline/cinematic sequences will fail to deliver compared to the greatest game. Mass Effect 2, if viewed in pure cinematics, has nothing on a great sci-fi film. What you all should be talking about is the gameplay itself. A game can be great without a story, a story can be great in a game, but its mechanics are far more important than its cinematic qualities. By "mechanics," of course, I mean that story-based choices can be included as well, but they should be relevant to the game play.