Sony: Retrofitting PS3 Games with 3D Challenging

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[citation][nom]Parsian[/nom]this is just wrong, they should focus on making the technology cheaper and more available than killing it by retrofitting...[/citation]

Couldn't have said it better my self.

Personally 3-D isn't all that "3-D" It add's SOME depth. but not enough for it to be worth while, especially for my bad eyes.
 
I don't understand why everyone expects the images to pop out at them, 3d does not mean floating holograms it means 3 dimensions.... two of which we are quite used to... height and length... depth is what makes 3-D 3-D
 
I don't think that 3D is a waste of time. This is just the beginning stages of it. I think Sony is doing right by testing it now. Just like with all of Sony systems, was really a test for the next big thing. 3D without glasses will be huge! But I think the PS4 will be more of a native 3D experience.
 
[citation][nom]HolyCrusader[/nom]Why do the companies keep saying 3D is the next big thing, when everybody I know (myself included) could care less about 3D technology?When we actually have true 3D Technology in the form of holographic technology, then and only then will I be at all interested.[/citation]

Wow...
And I have stopped using cars, plane and all others forms of transport.
I am waiting for teleportation !!!

People want to climb to the top of the 3D tech stairs but they do not want to climb the first steps.

 
I wish people who don't know anything about 3D would just not post their opinions about it. They saw a movie in 3D and they think they're experts on the technology.

To those who say it's a gimmick, I ask you to explain how it's a gimmick but color and surround sound are not. You don't need any of them to enjoy a game or movie, and they cost more. Does that mean they're artificial gimmicks? No. They try to more closely replicate real-life experiences. And in real life, for people with two properly functioning eyes, objects and scenes appear to have depth. Saying that 3D is a gimmick is as silly as saying that you'll stick with your color TV because color is a gimmick.

To those who say they don't want 3D until you can do it without glasses or you get 3D projections from all sides, have fun waiting. Can you do 3D without glasses? Sure, for one person per screen, if you sit in the right location and don't move. Let's see that take off for large displays. Can you get 3D projections/holograms/whatever? For things rendered in real-time, yes, with equipment more expensive than a decent car and as bulky as a small refrigerator. For movies? Not going to happen, unless you know some magical way of recording a scene from every angle a viewer might observe from. Even if you had tech that could create a Holodeck-grade 3D projection, you still need a way to capture the action from every angle, or you're no better off than standard stereo 3D.

Stereo 3D for games is the most natural and obvious thing ever, and it's pretty simple to add in (for PCs). Most games already support it. It halves your performance, but when has a better visual experience not done that? All you have to do to make a pre-stereoscopic 3D game work well is to minimize your reliance on hacks: don't use textures to represent 3D objects and effects (fire and smoke, iron sights for guns, chain link fences you can get close to, etc). Make sure your in-game models are scaled appropriately to the world and don't let someone holding a sniper rifle that sticks 3 feet in front of them put their nose up against a wall--make them hold the rifle to their chest, for example. Make sure your shadows and skies render properly--shadows are sometimes drawn onto the screen rather than the objects they're cast on, which is very obvious in 3D, and skies are sometimes on the surface of the screen rather than way far inside it. Try to make your menus and interfaces out of 3D objects if you want to wow people even more. If you keep those things in mind when making a game, it'll work in 3D just fine.

What you don't need to do, and shouldn't do, is design your game to intentionally have stuff pop out at people all the time. That's distracting and forced most of the time. Just let 3D happen.

But honestly, stereo 3D on the PS3 seems like trying to make a goose lay golden eggs after you've plucked and cooked it, or some other colorful metaphor. The PS3 lacks the performance to play most games at 1080p, and even 720p@60 fps for many. Stereo 3D, aside from its design implications which are tricky to patch after the fact, simply halves performance. If you're getting 40 fps in a PS3 game to start, getting 20 in stereo 3D mode will look pretty awful. What's supposed to enhance the sense of realism will just detract from it, trading lifelike fluidity for lifelike depth. If you care at all about stereo 3D, you should do the proper thing and get a 1080p 120 Hz display so you can enjoy 60 fps in 1080p, rather than 15-20 fps in sub-720p.
 
Saying you'll stick with your black and white TV, rather. Why this site won't let you edit posts, I'll never know.
 
Get a PC and a 1080p 120 Hz display, rather. That's really the only way to enjoy full HD, 3D, and 60 fps at the same time.
 
Yeah I will wait for the tech to mature and cheapen. There has definitely got to be a 3d future of some sort. We can't just keep doubling the res every few years. 1080p looks awesome on my 150" screen, I could never go back, blue rays obviously look best but x360 still looks awesome& pc with is phenomenal even for reading & stuff which really surprised me. 3d displays, glasses, holograms or virtual reality plug in matrix style is definitely the future but for now I am happy and next gen, 3d or not will be awesome, I am more excited about photo-realistic graphics which Can't be that far off, 3d needing twice the power could just delay this step. I think x720 will come close, then 1440?.. will be almost and make the odd non photo thing stand out, gen after that will look like a movie but who knows how we will be viewing it all by then
 
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