Sony Says Games Will Read Emotions in 10 Years

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oh great so in ten years , when teh duck hunt 2020 , dog laughs at us , it will actualy know it is pissing us off severly , in stead of just doing it unkonwingly LOL.


hmm actually i dont think games reading our emotions is of any use , unless they make the game tone down it's tatics when it notices we are getting frusterated. iotherwise it would jsut be a useless gimick
 
I think gathering biometric data could be very useful in setting difficulty levels.

Instead of the relative settings of "Easy", "Medium" and "Hard", you would have "Relaxing", "Tense", and "Stressful", where those would gather biometric data (pulse, sweat, tension) on the user (preferably, just through the controller) and then adjust the game on-the-fly.
 
It's an interesting gimmick, and I can applaud Sony for at least thinking of their own for once instead of just taking someone else's. Use your imaginations. How about instead of having to select through a list of optional responses in a JRPG, the game senses your emotion and reacts accordingly, changing the storyline to your personality or mood. A Sony ripoff of Nintendogs/Kinectimals could have the animals actually respond to you. Best of all, the hookers in GTA6 will actually sense your loneliness and come to proposition you.

The entire intention of a video game is to play a role you normally wouldn't be able to in a place you normally wouldn't be able to go to. Immersion is the real future of gaming, because it further immerses you into the fictional world you're playing in. 3D, motion gaming, and now this all push us closer to the holodeck type scenario. It may not be functional or precise now, but eventually they will get it working properly.
 
User: Im really hungry i think i will get up and go eat lunch
Portal 4: "I'm sorry but i cant let you do that ....
 
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