SPF2T vs. PPL

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That's Super Puzzle Figher 2 Turbo and Pokemon Puzzle League. PPL
(or Tetris Attack) ranks among my favorite 2-player battle games
ever. A friend persuaded me to give SPF2T a try, and try I did.
After about 6 hours, I'm still unimpressed. SPF2T just seems to
lack intensity. A PPL match can leave combatants exhausted. I
don't ever foresee this happening with SPF2T. Maybe I'm just not
good enough yet. Anyone who's familiar with both games care to
comment?

--crymad
 
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> That's Super Puzzle Figher 2 Turbo and Pokemon Puzzle League. PPL
> (or Tetris Attack) ranks among my favorite 2-player battle games
> ever. A friend persuaded me to give SPF2T a try, and try I did.
> After about 6 hours, I'm still unimpressed. SPF2T just seems to
> lack intensity. A PPL match can leave combatants exhausted. I
> don't ever foresee this happening with SPF2T. Maybe I'm just not
> good enough yet. Anyone who's familiar with both games care to
> comment?

Not familiar with PPL, but I always thought Sega's Baku Baku Animal (Saturn)
was a much better 2-player game than SPF2T.

Alex
 
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PPL all the way. Don't get me wrong, I love both games, but I agree
with you that PPL is more intense. Puzzle Fighter is more defensive,
too... it rewards players more for sitting back, waiting for countdown
gems to appear, and destroying them in a large bundle, rather than
being offensive and slowly but steadily dropping garbage. Puyo Pop
Fever is even *worse* in this regard, to the point at which a friend
and I refused to clear blocks AT ALL, since generally, whoever clears
blocks first is going to lose.

Pokemon Puzzle League is easily the best multiplayer puzzle game out
there, IMO.
 
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xot@atari.net wrote in news:1125710301.648971.263820
@g44g2000cwa.googlegroups.com:

> PPL all the way. Don't get me wrong, I love both games, but I agree
> with you that PPL is more intense. Puzzle Fighter is more defensive,
> too... it rewards players more for sitting back, waiting for countdown
> gems to appear, and destroying them in a large bundle, rather than
> being offensive and slowly but steadily dropping garbage. Puyo Pop
> Fever is even *worse* in this regard, to the point at which a friend
> and I refused to clear blocks AT ALL, since generally, whoever clears
> blocks first is going to lose.
>
> Pokemon Puzzle League is easily the best multiplayer puzzle game out
> there, IMO.
>
>

Okay, I just played Tetris Attack for the first time... meh... The game
play mechanics are overly simple, and if you like how the combo system in
it works, may I suggest Magical Drop (3 is my favorite). MD3 is a VERY
high paced hectic puzzler.

May I also suggest Money Puzzle Exchanger. Both are available for Neo Geo,
and MD3 came out for Saturn in Japan.

--
___
Chuck Whitby - Founder
East Coast Gaming Expo
http://www.ecgxpo.com
"It's the games"
 
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Chuck Whitby wrote:
> xot@atari.net wrote in news:1125710301.648971.263820
> @g44g2000cwa.googlegroups.com:
>
>
>> PPL all the way. Don't get me wrong, I love both games, but I
>> agree with you that PPL is more intense. Puzzle Fighter is
>> more defensive, too... it rewards players more for sitting
>> back, waiting for countdown gems to appear, and destroying
>> them in a large bundle, rather than being offensive and
>> slowly but steadily dropping garbage. Puyo Pop Fever is even
>> *worse* in this regard, to the point at which a friend and I
>> refused to clear blocks AT ALL, since generally, whoever
>> clears blocks first is going to lose.
>>
>> Pokemon Puzzle League is easily the best multiplayer puzzle
>> game out there, IMO.
>>
>>
> Okay, I just played Tetris Attack for the first time... meh...
> The game play mechanics are overly simple

"For the first time"? So, how "simply" can you make a 10 block
combo disappear? Can you "simply" set up a 4-way chain and extend
it to 7 by "simply" moving pieces on the fly? See, the chains in
PPL you do yourself. It demands expert pattern recognition _and_
actual gaming twitch skill to get them in place in time. The
chains in SPF -- in which a mere 3-way ranks as expert technique
-- are performed by gravity, under no agency by the player,
whose sole duty is to set them up, like ticking time bombs.

I just spent an evening playing both games against a friend who
really likes SPF and can beat arcade mode on Hard. Here's what we
learned. I can beat him in SPF2T about 15% of the time by doing
absolutely nothing but randomly dropping blocks as fast as I can
until the structure gets tall and scary, and then proceding to placing
crash gems next to their matching-colored normal gems and waiting
for the diamond gem to come out and start an avalanche.
On the other hand, he can't beat me in PPL no matter how hard he
tries...because PPL a game of skill.

--crymad
 
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Chuck Whitby wrote:

> Okay, I just played Tetris Attack for the first time... meh...
> The game play mechanics are overly simple, and if you like how
> the combo system in it works, may I suggest Magical Drop (3 is
> my favorite). MD3 is a VERY high paced hectic puzzler.

Just put in some time with MD2 (the MD3 rom didn't work on my Xbox
MAME). This seems like a fun one. But I wouldn't compare it to
PPL/TA at all. In fact, I'd say it more closely resembles SPF in
that the happenstance of gravity alone creates a good portion of
the combos that occur. But on the plus side, I feel like my
destiny is in my hands to a greater extent than in the crash-gem
waiting game of SPF.

--crymad
 
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crymad <crymadSPAMBLOCK@xprt.net> wrote in news:11hiucporm2uo83
@corp.supernews.com:

>
>
> Chuck Whitby wrote:
>> xot@atari.net wrote in news:1125710301.648971.263820
>> @g44g2000cwa.googlegroups.com:
>>
>>
>>> PPL all the way. Don't get me wrong, I love both games, but I
>>> agree with you that PPL is more intense. Puzzle Fighter is
>>> more defensive, too... it rewards players more for sitting
>>> back, waiting for countdown gems to appear, and destroying
>>> them in a large bundle, rather than being offensive and
>>> slowly but steadily dropping garbage. Puyo Pop Fever is even
>>> *worse* in this regard, to the point at which a friend and I
>>> refused to clear blocks AT ALL, since generally, whoever
>>> clears blocks first is going to lose.
>>>
>>> Pokemon Puzzle League is easily the best multiplayer puzzle
>>> game out there, IMO.
>>>
>>>
>> Okay, I just played Tetris Attack for the first time... meh...
>> The game play mechanics are overly simple
>
> "For the first time"? So, how "simply" can you make a 10 block
> combo disappear? Can you "simply" set up a 4-way chain and extend
> it to 7 by "simply" moving pieces on the fly? See, the chains in
> PPL you do yourself. It demands expert pattern recognition _and_
> actual gaming twitch skill to get them in place in time. The
> chains in SPF -- in which a mere 3-way ranks as expert technique
> -- are performed by gravity, under no agency by the player,
> whose sole duty is to set them up, like ticking time bombs.
>
> I just spent an evening playing both games against a friend who
> really likes SPF and can beat arcade mode on Hard. Here's what we
> learned. I can beat him in SPF2T about 15% of the time by doing
> absolutely nothing but randomly dropping blocks as fast as I can
> until the structure gets tall and scary, and then proceding to placing
> crash gems next to their matching-colored normal gems and waiting
> for the diamond gem to come out and start an avalanche.
> On the other hand, he can't beat me in PPL no matter how hard he
> tries...because PPL a game of skill.
>
> --crymad
>
>
>

I wasn't comparing TA to SPF, I made a general statement about TA's
gameplay physics and how the combo system compares to that of Magical
Drop in the sense that you manually have to make the combos.

Honestly, I don't really like either TA or SPF. My puzzle game of choice
is, and always will be Puzzle Bobble. Simplistic gameplay that requires
spot on accuracy, and the comboing system added with PB4 added an
entirely new twist on the game.

--
___
Chuck Whitby - Founder
East Coast Gaming Expo
http://www.ecgxpo.com
"It's the games"
 
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Chuck Whitby wrote:
> crymad <crymadSPAMBLOCK@xprt.net> wrote in news:11hiucporm2uo83
> @corp.supernews.com:
>
>> Chuck Whitby wrote:
>>

>>> Okay, I just played Tetris Attack for the first time...
>>> meh... The game play mechanics are overly simple
>>
>> "For the first time"? So, how "simply" can you make a 10
>> block combo disappear? Can you "simply" set up a 4-way chain
>> and extend it to 7 by "simply" moving pieces on the fly?
>> See, the chains in PPL you do yourself. It demands expert
>> pattern recognition _and_ actual gaming twitch skill to get
>> them in place in time. The chains in SPF -- in which a mere
>> 3-way ranks as expert technique -- are performed by gravity,
>> under no agency by the player, whose sole duty is to set them
>> up, like ticking time bombs.
>>
> I wasn't comparing TA to SPF, I made a general statement about
> TA's gameplay physics and how the combo system compares to that
> of Magical Drop in the sense that you manually have to make
> the combos.
>
> Honestly, I don't really like either TA or SPF. My puzzle game
> of choice is, and always will be Puzzle Bobble. Simplistic
> gameplay that requires spot on accuracy, and the comboing
> system added with PB4 added an entirely new twist on the game.

My wife, who plays a kick-ass game of PPL by the way, has recently
been into Ultra Bust-a-Move. Maybe the single player is amusing
in a time-killing way like Solitaire is. But the thrills in two
player are about on par with those of Air-Sea Battle. Is PB4 any
better?

--crymad
 
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crymad <crymadSPAMBLOCK@xprt.net> wrote in news:11hk1203aqmib81
@corp.supernews.com:

> My wife, who plays a kick-ass game of PPL by the way, has recently
> been into Ultra Bust-a-Move. Maybe the single player is amusing
> in a time-killing way like Solitaire is. But the thrills in two
> player are about on par with those of Air-Sea Battle. Is PB4 any
> better?
>
> --crymad

Not really. I don't play puzzlers for a sense of exhiliration, I play them
because they're relatively mellow and require more thought than other
2/multiplayer games. If I want a "thrill" game I'll play Halo 2. If I
want to play a puzzler I'll play Puzzle Bobble.



--
___
Chuck Whitby - Founder
East Coast Gaming Expo
http://www.ecgxpo.com
"It's the games"