Archived from groups: rec.games.video.classic (
More info?)
crymad <crymadSPAMBLOCK@xprt.net> wrote in news:11hiucporm2uo83
@corp.supernews.com:
>
>
> Chuck Whitby wrote:
>> xot@atari.net wrote in news:1125710301.648971.263820
>> @g44g2000cwa.googlegroups.com:
>>
>>
>>> PPL all the way. Don't get me wrong, I love both games, but I
>>> agree with you that PPL is more intense. Puzzle Fighter is
>>> more defensive, too... it rewards players more for sitting
>>> back, waiting for countdown gems to appear, and destroying
>>> them in a large bundle, rather than being offensive and
>>> slowly but steadily dropping garbage. Puyo Pop Fever is even
>>> *worse* in this regard, to the point at which a friend and I
>>> refused to clear blocks AT ALL, since generally, whoever
>>> clears blocks first is going to lose.
>>>
>>> Pokemon Puzzle League is easily the best multiplayer puzzle
>>> game out there, IMO.
>>>
>>>
>> Okay, I just played Tetris Attack for the first time... meh...
>> The game play mechanics are overly simple
>
> "For the first time"? So, how "simply" can you make a 10 block
> combo disappear? Can you "simply" set up a 4-way chain and extend
> it to 7 by "simply" moving pieces on the fly? See, the chains in
> PPL you do yourself. It demands expert pattern recognition _and_
> actual gaming twitch skill to get them in place in time. The
> chains in SPF -- in which a mere 3-way ranks as expert technique
> -- are performed by gravity, under no agency by the player,
> whose sole duty is to set them up, like ticking time bombs.
>
> I just spent an evening playing both games against a friend who
> really likes SPF and can beat arcade mode on Hard. Here's what we
> learned. I can beat him in SPF2T about 15% of the time by doing
> absolutely nothing but randomly dropping blocks as fast as I can
> until the structure gets tall and scary, and then proceding to placing
> crash gems next to their matching-colored normal gems and waiting
> for the diamond gem to come out and start an avalanche.
> On the other hand, he can't beat me in PPL no matter how hard he
> tries...because PPL a game of skill.
>
> --crymad
>
>
>
I wasn't comparing TA to SPF, I made a general statement about TA's
gameplay physics and how the combo system compares to that of Magical
Drop in the sense that you manually have to make the combos.
Honestly, I don't really like either TA or SPF. My puzzle game of choice
is, and always will be Puzzle Bobble. Simplistic gameplay that requires
spot on accuracy, and the comboing system added with PB4 added an
entirely new twist on the game.
--
___
Chuck Whitby - Founder
East Coast Gaming Expo
http/www.ecgxpo.com
"It's the games"