Apparently everyone read past this but EDIT:
"According to MSNC, the areas was chosen..."
This should be...
Either: The area was chosen...
Or: The areas were chosen...
Other than that, I would have to agree with the above statement:
"Most likely the test group was already depressed and use video games as an escape. The study should have been, "Are video games a healthy outlet for people with depression."
To be really honest, all this video game bashing that the government and various institutions and organizations have been doing makes absolutely no sense at all.
Even my 5 year old nephew can tell the difference between video games and reality, so by no means should it ever be an excuse as to why a particular person does something they shouldn't. Don't blame video games, blame the individual and/or the parent.
As for depression, two of my friends play games like wow almost non stop, do not go to school or work and seem to only seek out games such as the aforementioned, because it's a social outlet. Meaning that in my opinion it's a double bladed sword.
On the one end video games provide the depressed and lonely part of our society with social interaction that might possibly help them overcome their depression. (sort of like a group therapy thing)
Or on the other hand it may very well be what is keeping (some of) them from interacting with people in the "real world".
That's just the way I see it.
PS: Although if you think about it, if there were no video games these depressed individuals would simply find another medium.