Tomb Raider to Feature AMD's, Cystal Dynamics' TressFX Hair

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Those shadows below the hair! What are they thinking! how can teh hair have such hard dark shadows. The shadows should be very soft or not visible at all. Because light bends around small objects such as hair. Elementary physics. Remove the shadow calculations and i bet you could noticeably decrease the fps hit.
 
[citation][nom]hairphysx[/nom]The most prominent of these features is TressFX, the first in-game implementation of a real-time, per strand physics engine that gives Lara Croft an "astonishingly lifelike appearance".Meanwhile in 2011: http://www.youtube.com/watch?v=WpW6kPBnyQ4[/citation]

difference is one is restricted to one card, this isnt.
 
[citation][nom]alidan[/nom]difference is one is restricted to one card, this isnt.[/citation]

Still doesn't make TressFX/Tomb Raider the first, thus meaning the statement is still wrong.

Oops multipost, sorry.
 
[citation][nom]upgrade_1977[/nom]LOL, nVidia, "we give you particles, smoke, explosions, liquid, debris and destruction" Amd, "WE GIVE YOU HAIR!!"[/citation]
amd is also saying they dont lock it to just their cards.
 
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