In the real world, things get darker as you get deeper underwater. I'm trying to replicate this in my game by darkening the entire scene and I need a formula (assume the middle of the ocean where the water is very clear). Relative to the surface, as a percentage, what is the formula for how much darker things get deep underwater? The only things I've seen is that scales exponentially and that only 1% of the light reaches the parts 100 meters (328 1/12 feet) underwater. Thanks for any info on this.