[citation][nom]njalterio[/nom]I highly disagree with your assumption about digital sales. Ever here of MMOs? Steam? All of that stuff is bought digitally. In January of 2008, WoW alone had over 10 million subscribers and that's over a year ago.
http/en.wikipedia.org/wiki/World [...] #ReceptionHow much does it cost to play WoW a year? At $20 a month, a year costs $240. So how much money does WoW bring in over the course of the year? $24 billion. That is WoW alone, and going by numbers from January 2008.Perhaps you should rethink what you are saying before you make statements like "You couldn't possibly be more inaccurate". Clearly, you are the one who knows little about which they speak! Facts, figures, and objective evidence aside, if console sales are so much greater than PC sales, then why is the title of this article "Valve not interested in PS3" and not "Valve not interested in PC"?[/citation]
Uh, some simple arithmetic makes you sound like a moron.
World of Warcraft cost $15 a month, not $20, and most people pay $10-$13 because they buy 6 month or longer passes. I'll be extra nice and assume that every one of the 11 million subscribers pays the max $15 a month and do some simple math. Plus the fact that WoW is a world of it's own and citing revenue from Wow isn't really indicative of the overall PC market. I'll let you do it anyways though just to prove how feeble your statement really is.
($15/month * 12 months) * $11,000,000(active subscribers) = $2 billion a year. Not sure how you came up with $24 billion.
Okay, so let's revise my numbers. $700 million retail sales + $2 billion from WoW + $2 billion from other digital sales (extremely generous) = $4.7 billion.
$21.3 billion > $4.7 billion. Try some simple math before you make yourself look like a humongous moron.