I see angsty fanboys like to vote down comments that shatter their reality, without daring actually respond to them. So be it.[citation][nom]kinggraves[/nom]What's funny is that the n64 wasn't known for FPS or Mature games either. Then there was GoldenEye and Perfect Dark.[/citation]
It's worth noting that the Nintendo64 actually had a higher ratio of "mature"-rated titles than the PS1, at about 8.9% to only 7.5%. While
GoldenEye &
Perfect Dark might've been the most prominent, there were others too that showed up, from series such as
Turok,
Mortal Kombat,
Doom/
Quake,
Duke Nukem 3D... (even, *shudder*
Daikatana) Many were also N64 exclusive, never appearing on the PS1.
[citation][nom]Strider-Hiryu_79[/nom]Why goldeneye wii is not goldeneye:- No Pierce Brosnan and is replaced with Daniel Craig- No Rare Ltd. involvement(because they were bought out by MSFT)- Title should be renamed to Casino Royale or Quantum of Solace or anything but goldeneye.- Remade by activision - no explanation needed[/citation]
I can grant that some caution is warranted with Activision dealing with this... But it still remains very much
GoldenEye; a simple change of Bond character doesn't replace all the levels, the storyline, etc.
[citation][nom]DaFees[/nom]What's the connection well long ago everyone came together and did the same thing for Goldeneye 007, they remastered it just like Perfect Dark. It exists and is real, but because Nintendo wouldn't let it be we will never see it, officially.Having played Perfect Dark on the 360 I can tell you Goldeneye 007 would be much better on the 360 versus what Nintendo is doing. If only Nintendo weren't stupid by wanting the exclusivity to themselves we would have Goldeneye on the 360 already.[/citation]
Exactly what would make it better on the Xbox 360? Sure, it runs at 720p with x4 AA, but the visual updates aren't exactly all that stunning. It still has the distinct look of "we slapped on higher-res textures on everything and called it good." Really, is something
like this, or
this, or
this, that what you'd call a major visual improvement? It hardly looks any different; a more-detailed skybox, some higher-res textures that you don't notice at first, and that's it.
Granted, the job being done for the (shelved) XBLA version of
GoldenEye looked a lot better, though it still shows a lot of the same problems. (notice the lack of polygons on the "non-flat" concrete wall, and the low polygon-count railing) By contrast, the Wii version, in spite of having a lower resolution, DOES seem to be adding polys and effects, such as
here and
here.
All told, I think the Wii version will look better than how the XBLA version would've.