[citation][nom]usersname[/nom]This is patent nonsense. There are 10's of 1000's of games available via the App Store and not one of them depends on Flash.Apple is not removing a persons right to choose a product which supports Flash, they're stating that Flash is dated, sucks CPU cycles, drains batteries, has (exploited) security issues and is proprietary.You remain free to buy any Apple computer and run Flash in their desktop OS. The restriction applies to the area of small mobile devices where battery life is (arguably) better used by apps not ads.If Adobe had made Flash far more optimised years ago, I doubt Flash on iPhone OS would ever have been an issue. Look how they are desperately failing to squeeze it into Android without it crashing all the time.Of course, Apple could have taken the route of coding in something like ClicktoFlash allowing people the option to have Flash on or off but this would not have removed potential security risks and will have netted a ragtag crowd of devs who haven't a clue when it comes to the aesthetics of an apps design or respect for a platforms GUI guidelines. I use some PC apps and they have as much design consistency as a Jackson-Pollock.Face it...Within a couple of years 90% of Flash capabilities will have been met by HTML 5 tag calls to open standards codecs and frameworks. Within five years Flash will be all but forgotten.Adobe tried desperately to kill Flash when it was owned by Macromedia but did an abrupt about face once they'd bought the company. They made Flash relevant...but tech moves on and what was relevant yesteryear was relevant yesteryear.[/citation]
hey Steve, just a tip, when you were signing up and it asked you to write a username, it didn't mean literally write 'username', it meant write your username, in your case: 'Steve Jobs'.
I know you really have no idea when it comes to all this technical stuff, so I thought I'd just let you know.